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Found 10 Tutorials
Creating Soccerball Physics
Creating Soccerball Physics - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/physics/creating_soccerball_physics/
20 November 2016 ShoNuff93

This is a tutorial on using physics and how to CHANGE the direction of objects within a physics group while animating.

For this, I created the movement of the physics objects first and then animated the artwork after to make them look like they were interacting with one another.


How to use physics in Anime Studio
How to use physics in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/physics/how_to_use_physics_in_anime_studio/
14 May 2016 ShoNuff93

Probably one of the least used, best kept secrets of Anime Studio is the EXTREMELY powerful physics engine that can be used to create animations! This tutorial just covers the basics of physics but only scratches the surface of what you can to with it!

You can create crumbling buildings, breaking glass, destructible environments and debris, impact objects like bowling pins, rag doll characters... the list of possibilities goes on and on!

It isn't used a lot from what I've seen but hopefully those of you who see this find this useful and start using it more and more! It is extremely fun to play around with and with the right imagination could be really useful in practical animations!


Moving a Pump with Physics
Moving a Pump with Physics - Anime Studio Pro Tutorial
https://www.animestudiotutor.com/physics/moving_a_pump_with_physics/
31 May 2013 AnimeStudioTutor

Animating this small graphic was made easy with the help of bones and physics. This tutorial gives a quick overview of how this was created.


Fun with Physics
Fun with Physics - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/physics/fun_with_physics/
8 July 2012 ShoNuff93

This is a tutorial on using physics in anime studio. It's in reference to to the dominoes tutorial I created earlier so view that for more info. This video was made to just show some of the features of the physics engine that's built into anime studio and inspire people to play with it more and come up with new ways of animating things.


Webinar: Physics
Webinar: Physics - Anime Studio 8 Pro Webinar
https://www.animestudiotutor.com/physics/webinar_physics/
24 June 2012 Smith Micro Graphics

Expand your animation toolset and increase your physics simulation skills by joining Jason Cozy in this one-hour webinar where he will show you the basics of setting up a physics simulation in Anime Studio Pro. Jason will then walk you through each of the parameters and give a demonstration of each function. He will also show you how physics simulations work with bones before we wrap up the hour with a question and answer session.


Advanced Physics
Advanced Physics - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/physics/advanced_physics/
5 June 2012 Smith Micro Graphics

Here is an advanced tutorial on how to work the Physics features in Anime Studio Pro 7


Physics Tutorial
Physics Tutorial - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/physics/physics_tutorial/
4 June 2012 Smith Micro Graphics

Tutorial showing the rag-doll physics in Anime Studio Pro 8


Basic Physics
Basic Physics - Anime Studio 7 Pro Tutorial
https://www.animestudiotutor.com/physics/basic_physics/
4 June 2012 Smith Micro Graphics

Here is a basic tutorial on how to work the Physics features in Anime Studio Pro 7


Simulated Physics Feature
Simulated Physics Feature - Anime Studio Pro 7 Demo
https://www.animestudiotutor.com/physics/simulated_physics_feature/
4 June 2012 Smith Micro Graphics

One of Anime Studio Pro's new features: Simulated Physics Set the density, gravity, friction and springiness of objects and see how they collide!


Animating Gears With Physics
Animating Gears With Physics - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/physics/animating_gears_with_physics/
8 April 2012 AnimeStudioTutor

Using the physics in Anime Studio we can rotate all the gears automatically with ease. One gear is set as a motor and the others are set to 'pivot on origin'.


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