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Found 22 results for Images
Converting Images to Vector Graphics
Converting Images to Vector Graphics - Anime Studio Pro 8
https://www.animestudiotutor.com/accessing_content/converting_images_to_vector_gr/
6 June 2012LilredheadComics

If you like to draw in other programs or on paper, Anime Studio 8's new trace imaging system may allow you to animate these outside images in an easier fashion.


HQ Rendering for Images - Free Tool by Mynd
HQ Rendering for Images - Free Tool by Mynd - Moho (Anime Studio) Script
https://www.animestudiotutor.com/lua_scripts/hq_rendering_for_images_-_free_tool_by_mynd/
20 June 2018Mynd SK

Sets multiple layers to use the high quality rendering image setting.

Idea and Management: Mynd
Coding: Mitchel Soltys.

If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk


Automatic Image Tracing
Automatic Image Tracing - Anime Studio Pro 8
https://www.animestudiotutor.com/accessing_content/automatic_image_tracing/
4 June 2012Smith Micro Graphics

Anime Studio Pro 8 can automatically convert imported images into vector objects that can be edited within the program. This digitising can save a lot of time.


Making 3D Objects
Making 3D Objects - Anime Studio Pro 8
https://www.animestudiotutor.com/3d_content/making_3d_objects/
6 June 2012LilredheadComics

While Anime Studio is primarily used for 2D vector graphics, it also has the ability to make simple 3D objects. In this lesson Chad shows you how to convert 2D images into 3D objects.


Bitmap Rigging and Organization
Bitmap Rigging and Organization - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/bitmap_rigging_and_organization/
18 February 2018Jared Hundley

Upon request I'm covering how to organize and rig bitmap artwork. There are several methods of how to create your art and then bind that art to bones.


Bone Strength
Bone Strength - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/bone_strength/
1 October 2017McCoy Buck

In this tutorial of the character rigging basics we are going to talk about the bone strength tool and how it used and effects your rigs. This is a very powerful tool that can be used with both vectors and images.

Full course


Advanced Smart Warp Theory: Soft tissue vs Contour
Advanced Smart Warp Theory: Soft tissue vs Contour - Anime Studio Tutorial
https://www.animestudiotutor.com/smart_warp_layers/advanced_smart_warp_theory_soft_tissue_vs_contour/
1 October 2017Funksmaname

I've come up with a technique to separate soft tissue and contours for finer control of each independently - this isn't super complex, but moves fairly fast, rambling in places, and has some potentially confusing parts - hopefully you get the idea! Let me know.


Exporting Animations
Exporting Animations - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/output/exporting_animations/
6 June 2012LilredheadComics

Ready to share your Anime Studio work with the world? Learn how to export videos, image streams and Flash SWFs files in this easy to follow tutorial.


Cutting Out a Background with Masking
Cutting Out a Background with Masking - Anime Studio Tutorial
https://www.animestudiotutor.com/masking/cutting_out_a_background_with_masking/
21 December 2013LilredheadComics

With masking in Moho (Anime Studio), you can remove certain things, such as backgrounds in images, with ease. While some may prefer to do such a thing in a program like Photoshop, using masks allows you to keep this task in Anime Studio.

Recorded By: Jim Mills
Narrated By: Chad Troftgruben


Importing Layered Photoshop Files (.psd)
Importing Layered Photoshop Files (.psd) - Anime Studio Tutorial
https://www.animestudiotutor.com/images/importing_layered_photoshop_files_psd/
19 September 2015Smith Micro Graphics

New in Anime Studio 11 - Improved Photoshop File Support - Now new PSD layers will be applied into Anime Studio when the active file is updated in Photoshop. If layers are re-arranged, Anime Studio will maintain its own layer ordering but still reflect the visual changes made from Photoshop.


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