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Found 7 results for Parentinghttps://www.animestudiotutor.com/bones/animated_bone_parenting/
11 October 2015Smith Micro Graphics
New! Animated Bone Parenting - Now you can switch parents for your bones mid-animation and Anime Studio will automatically keyframe the result. Use the Re-parent Bone Tool at any time to reset the parent or un-link bones completely by clicking off the canvas.
https://www.animestudiotutor.com/introduction/webinar_anime_studio_11_new_features/
14 June 2015Smith Micro Graphics
Get a look at the exciting new features in Anime Studio 11 in this 1-hour webinar presented by Mike Clifton, and Jason Cozy of the Anime Studio Team. Mike will show you how you can now do frame by frame animation in Anime Studio! He will also show you workflow game changers such as Layer Referencing, Animated Bone Targets and Animated Bone Parenting and when you can use them. See how changing the layer order of shapes in a single vector layer over time is now easy and how you can now flip a bone mid-animation allowing you to change an effect at any time. See all of this and more! The webinar concludes with a Q & A session where your questions will be answered.
https://www.animestudiotutor.com/bones/simple_stick_man_rigging_in_moho_anime_studio/
28 September 2017Square Bear Studio
How to rig a very basic character using Anime Studio/Moho.
https://www.animestudiotutor.com/bones/inverse_kinematics_in_moho_pro/
23 April 2017mtbuck24
Inverse Kinematics is used both in animation and in rigging. We are going to focus on how inverse kinematics is set up when rigging your character.
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https://www.animestudiotutor.com/bones/target_bones_moho_pro_12/
23 April 2017McCoy Buck
Target Bones are a really powerful tool that was introduced in Anime Studio 10. In this lecture learn exactly how a target bone works, why you would use it, and how you would use it.
This is from the Intermediate Rigging Course
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https://www.animestudiotutor.com/animation/hold_or_throw_objects_in_moho_anime_studio_pro/
20 October 2016ShoNuff93
Hey everyone! A lot of people want to know how to hold and throw objects so here's a quick tutorial to show you how. This is not a new technique and has been around for a long time but I still thought I'd share for those of you who don't know how.
First, bind your object to a bone.
Second, parent that bone to your hand bone/s.
Third, to release, break the parenting of the object bone in the timeline!
You can use this technique to grab, hold or release with any object!
https://www.animestudiotutor.com/bones/rigging_proper_strawberry/
23 April 2017McCoy Buck
Learn how to rig Proper Strawberry - step by step in this live workshop.
This is part 1 - Part 2 | Part 3
Download FREE stuff | Beginners Course | Intermediate Course
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