Anime Studio 6: The Official GuideKelly L Murdock, Course Technology Ptr - 2009 - Paperback - 541 pages - ISBN 1435455614 Get ready to harness the amazing capabilities of Anime Studio 6, an easy-to-use but powerful 2D animation software package. ANIME STUDIO 6: THE OFFICIAL GUIDE shows budding and professional animators alike how to use all the unique and powerful features of the newest version including complete coverage of the vector-based graphics; layers; bone-based systems; animating keyframes; particles, motion blur, and other effects; and how to export animations to YouTube or Facebook. The accompanying DVD features professional animation samples, all project files and final examples from the tutorials in the book, and a 30-day trial version of Anime Studio 6 Pro.
Rating: 8/10 - Although it covers all the basics of Anime Studio version 6, it's still applicable and very helpful - No further editions have yet been published - 13/05/2013
Character Animation Crash Course!By Eric Goldberg - Silman-James Press - 2008 - Paperback - 218 pages
ISBN 1879505975 Book & CD. This book is a veritable Genie's lamp filled with everything the aspiring animator could wish for! Renowned animator Eric Goldberg's detailed text and drawings illuminate how to conceive characters "from the inside out" to create strong personalities. Classic animation techniques are analyzed and brought to life through this unique book and its accompanying CD that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classic cartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classic touch. Includes a CD of animated movie files.
Rating: 8/10 - Very good book that comes with a CD
Cartoon animationBy Preston Blair - Walter Foster Publishing, Incorporated - 1994 - Paperback - 224 pages
ISBN 1560100842 This is the one sourcebook that cartooning and animation enthusiasts have been clamoring about for years! A time-tested classic, this tried-and-true reference is often used as a textbook in cartooning workshops, and beginning and professional cartoonists alike are known to have copies of Cartoon Animation in their libraries. In this comprehensive title, famed animator Preston Blair shares his expertise on how to develop a cartoon character, create dynamic movement, and coordinate dialogue with action. Topics include character development, line of action, dialogue, timing, and, of course, animation! This valuable resource provides all the inspiration and information you need to begin drawing your own animated characters.
Rating: 9/10 - Must have for any animator
Art in Motion: Animation AestheticsBy Maureen Furniss - John Libbey Eurotext Limited - 2007 - Paperback - 276 pages
ISBN 0861966635 Art in Motion is the first comprehensive examination of the aesthetics of animation in its many forms. It gives an overview of the relationship between animation studies and media studies, then focuses on specific aesthetic issues concerning flat and dimensional animation, full and limited animation, and new technologies. A series of studies on abstract animation, audiences, representation, and institutional regulators is also included.
Rating: 6/10 - History of animation
Timing for animationElsevier/Focal Press - 2009 - Paperback - 157 pages
ISBN 0240521609 A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! * Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek. * Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. * Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!
Rating: 8/10 - Not a big book, but covers some important topics
Creating Animated Cartoons with Character - A Guide to Developing and Producing Your Own Series for TV, the Web, and Short FilmBy Joe Murray - Crown Publishing Group - 2010 - Paperback - 240 pages - ISBN 0823033074
From the Emmy Award-winning creator of Rocko's Modern Life and Camp Lazlo comes Creating Animated Cartoons with Character, a comprehensive, fully illustrated guide to creating and producing a successful animated series for television, short film, and the Web. Joe Murray offers his substantial wisdom and expertise – honed from more than twenty years in the business – in creating and producing characters and stories in an authoritative yet conversational narrative that answers such questions as: How do you create good characters? How do you conceive the world they inhabit and tell their stories? And once you've breathed life into your ideas, how do you successfully pitch your series to a network? This book won't tell you what characters to create or how to draw them. What it will do is guide you in discovering and exploring your own creative sweet spots and help you to navigate the process that links your unique artistic vision with the realities of producing a commercial cartoon. Packed with art and photos from Murray's many film and television projects, as well as behind-the-scenes anecdotes and insider advice from such highly successful contemporaries as Steve Hillenburg (SpongeBob Squarepants), Everett Peck (Duckman), and Craig McCracken (The Powerpuff Girls and Foster's Home for Imaginary Friends), this book explores in detail the importance of character and story hooks; how to put together pitch materials; what goes into producing a series pilot; and how to build the best creative team to produce your show. Whether you're an aspiring cartoonist, experienced animator, hardcore fan, or you simply like to draw and tell stories, Creating Animated Cartoons with Character is the ultimate entrée into the world of animated cartooning from a master of the craft.
Rating: 7/10 - Lots of useful information if you want to get your animation on TV
Tezuka School of Animation, 1: Learning the BasicsTezuka Productions - 2003 - Paperback - 108 pages
ISBN 9781569709955 The work of artist Osamu Tezuka has been as influential in Japan as that of Walt Disney in the US. His most famous character, Astro Boy, guides the reader through this book on the fundamentals of animation. The focus is on mastering movement, timing, and expression-the keys to bringing anime characters to life. This book is filled with step-by-step instructions on how to depict weight, walking speed, dynamic action, and effects like fire and water. The concepts are all taken from Tezuka's works and have his particular stylistic mark. Become a master by mastering the basics!
Rating: 6/10 - Ideal for beginners
The Animator's Survival Kit - Revised Edition - A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet AnimatorsFaber & Faber - 2009 - Paperback - 382 pages
ISBN 0571238343 The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit? Animation is one of the hottest areas of filmmaking today and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator from beginner to expert, classic animator to computer animation whiz needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
"Williams is miles ahead of anyone in the world of animation." The New York Times
Richard Williams has won more than 250 international awards for his animation. He currently lives in Wales.
Rating: 9/10 - Must have for any animator
Manga Moods: 40 Faces + 80 PhrasesDiamond Comics - 2006 - Hardback - 96 pages
ISBN 4921205132 A raised eyebrow, a curled lip, a wink of the eye. All it takes is a single clever stroke of the G-pen to instantly change a manga character's mood from one extreme to the other: glad to sad, sassy to shy, angry to embarrassed. Illustrator Saori Takarai presents original pencil sketches alongside her finished, full-colour drawings, to show just how the transformations take place. In addition, each of the facial expressions is labelled with the Japanese word for the mood being depicted, along with common Japanese conversational phrases and simple translations, making this delightful book a great gift for aspiring artists, language enthusiasts and manga fans alike!
Rating: 5/10 - Small but handy
How to Cartoon Or Caricature AnyoneBy Mark Linley - Clarion - 1999 - Paperback - 256 pages
ISBN 1899606238 In a few deft sweeps of your pencil, capture the character of your 'victim'. Use swift strokes to create a face that has instant appeal. Exaggerate the features to make a comical caricature. Brighten someone's day with your own tiny bit of magic. Mark Linley shows you exactly how in this book.
Rating: 3/10 - Quick read only
MachinimaIlex Press Limited - 2005 - Paperback - 160 pages
ISBN 1904705642 'Machinima' is a whole new way of making movies. Based on technology originally developed for computer games, machinima movies are created on virtual sets using virtual characters and 'filmed' within the real-time 3D graphics engines of games such as Quake, Halo, and Half-Life. It's this power and flexibility that has drawn leading Hollywood and TV production companies to the new technology; machinima techniques have been used to visualize and help create scenes in such movies as Star Wars, Lord of the Rings, The Abyss, and Troy. 'Machinima' is still very new, but it already has a growing audience of hobbyists, and amateur and professional filmmakers. This book offers an in-depth look at where machinima has come from, how and where it is being employed, and how anyone can use it to create a new-generation of 21st-century animated home movies
Rating: 5/10 - Limited, but worth a read
Superhero MadnessBy David Okum - F+W Media - 2004 - Paperback - 128 pages
ISBN 1581805594 Draw fearless heroes and ruthless villains! Awesome aliens, warriors, martial artists, monsters, robots and more are waiting for you to bring them to life on the pages of your sketchbook! Create creatures and characters that explode with energy and power! Let Superhero Madness show you: Drawing basics such as shading, poses and 3-D effects Penciling, inking and coloring techniques Character ideas, page design tips and secrets for great storytelling Draw one cool character or an entire army of good and bad guys and gals. Invent other worlds, costumes, weapons and more. Hundreds of action-packed illustrations and over 45 easy step-by-step lessons show you how!
Rating: 6/10 - basic, but worth a read if you want to draw superheros
Manga Martial Arts: Over 50 Basic Lessons for Drawing the World's Most Popular Fighting StyleBy David Okum - F+W Media - 2008 - Paperback - 128 pages
ISBN 1600610293 Draw the Warriors of the World!Conflict is the basis of all great storytelling, and it doesn't get more dramatic than two people engaged in hand-to-hand combat. With Manga Martial Arts, you can devise awesome and authentic fight scenes studded with killer moves and devastating blows that will render your readers breathless.From proper stances and movements to uniforms and weapons, this guide covers everything you need to know to depict 10 popular martial art styles in action:Aikido BoxingCapoeriaJudoKarateKickboxing Kung Fu Ninjitsu Tae Kwon DoWire FuYou'll learn about the guiding principles and traditions behind each fighting style, from the self-defense philosophy of Aikido, to the ferocious attacks of kick boxing, to the acrobatic flips and gravity-defying leaps of Wire Fu. Step-by-step demonstrations show how to draw key moves, so your characters can deliver perfectly-executed hand strikes, hip throws and spinning back kicks. (Ouch! That's gotta hurt!)Complete with expert advice on depicting battle and delivering awesome fight scenes, Manga Martial Arts is proof that the pen is truly mightier than the sword!
Rating: 6/10 - A little like Superhero Madness, also worth a read
Cartooning - The head & FigureBy Jack Hamm - Putnam Publishing Group - 1982 - Paperback - 120 pages
ISBN 0399508031 THE QUESTION: Are there new ways of opening the field of cartooning to any one who likes to draw? THE ANSWER: Yes! Here are tried and proven methods that explain, simplify and teach every one, regardless of age, the art of cartooning. Step by step procedures with more than 3,000 illustrations
Rating: 7/10 - Published back in 1982, this book has some amazing cartoon drawings in. Lots of topics covered including hands and faces. The style is a little out-dated but still relevant.
The Animation Bible: A Practical Guide to the Art of Animating from Flipbooks to FlashBy Maureen Furniss - Harry N. Abrams - 2008 - Paperback - 340 pages - ISBN 081099545X The Animation Bible is the first book any aspiring animator will want to own and with increasingly affordable tools for digital animation and the vast forum of the Internet for free distribution, animation is becoming more popular than ever.Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film.The Animation Bible is the essential guide for a new generation of animators.
Rating: 7/10 - 300+ pages of facts and styles
Shoujo Art Studio: Everything You Need to Create Your Own Shoujo Manga ComicsBy Yishan Li- Crown Publishing Group- 2009- Hardback- 128 pages
ISBN 0823099733 Manga is the world's most popular visual art—and within it, there's a subgenre dedicated to teenage girls about teenage girls—shoujo manga. From serialized soap operas about everyday girl drama or a high school swim team that transforms into magical warriors fighting for love and justice, there's no limit to what you can write or draw about, though typically there's a main heroine, a cute love interest, a best friend, and a geeky guy who has a crush on the main character. All of the characters are supremely adorable, with the trademark big, expressive manga eyes and cool outfits. Now, creating this popular genre is easier than ever with this ultimate guide that includes a CD to help you draw your own shoujo stories. From background scenes, speech balloons, color choices, accessories, tones, and effects (like speedlines), the CD offers a huge variety of templates you can work with in Photoshop and Illustrator and customize to your liking and your unique story. Whether you're a beginner who prefers to work with the line-art and accents provided, or a more experienced shoujo creator who adds her own flourishes, you'll get a complete explanation of everything, with tips and illustrations on how to use the programs effectively. Covering topics like dreaming up an interesting story line or concept, writing simple but compelling dialogue, creating page layouts and drawing hairstyles, outfits, and accessories—this is the first book to distill all the elements of shoujo into one easy-to-use guidebook.
Rating: 5/10 - limited use, but handy if you like manga
How to Create Action, Fantasy and Adventure ComicsBy Tom Alvarey - North Light - 1996 - Hardback - 143 pages
ISBN 0891346619 After reading this book's lessons and working through its exercises, you'll be ready to enter the exciting profession of adventure cartooning! Comic artist Tom Alvarez is here to teach you the ropes - from how to pick the right tools (throw out those old no. 2's!), to industry lingo you need to know (like "splash page"), to how to submit your work for syndication. You'll learn, step-by-step, every aspect of drawing and writing in the adventure style of comics - including how to: draw the human figure, head and hands (It all starts with combining basic shapes.); create dramatic settings; compose each frame (just like a film director composes interesting shots and camera angles); use light and shadow to create suspense; perfect your inking and lettering skills; and adapt a story or write your own (including proper script terminology and formats).
Rating: 6/10 - If you want to learn to draw action characters, then this book should be in your library.
Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: the Walt Stanchfield LecturesBy Walt Stanchfield - Focal Press/Elsevier - 2009 - Paperback - 403 pages - ISBN 0240810961 Discover the lessons that helped bring about a new golden age of Disney animation! Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Academy Award-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King
Rating: 9/10 - A reall good book to study animation
Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 2: the Walt Stanchfield LecturesBy Walt Stanchfield- Elsevier/Focal Press- 2009- Paperback- 354 pages - ISBN 0240811070 Discover the lessons that helped bring about a new golden age of Disney animation! Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Academy Award-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.
Rating: 9/10 - part two continues the lectures
The Art of Osamu Tezuka: God of MangaBy Helen McCarthy- Harry N. Abrams- 2009- Hardback- 272 pages
ISBN 0810982498 Osamu Tezuka has often been called "the god of manga” and "the Walt Disney of Japan,” but he was far more than that. Tezuka was Walt Disney, Stan Lee, Jack Kirby, Tim Burton, and Carl Sagan all rolled into one incredibly prolific creator, changing the face of Japanese culture forever. Best known for Astro Boy and Kimba the White Lion, Tezuka was instrumental in developing Japanese animation and modern manga comics. The Art of Osamu Tezuka is the first authorized biography celebrating his work and life and featuring over 300 images, many of which have never been seen outside of Japan. With text by respected manga expert Helen McCarthy, The Art of Osamu Tezuka: God of Manga pays tribute to the work of an artist, writer, animator, doctor, entrepreneur, and traveler whose curious mind spawned dozens of animated films, and over 170,000 pages of comics art in one astonishingly creative lifetime.The Art of Osamu Tezuka: God of Manga also includes an exclusive 45-minute DVD documentary covering Tezuka's prolific career, from his early manga characters to his later animation work. The package is out of the ordinary as well. It is a hardcover with an onlay and a vinyl jacket.
Rating: 7/10 - Really good DVD included, and the book is rather large.
Character Mentor - Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to LifeBy Tom Bancroft - Taylor & Francis - 2012 - Paperback - 163 pages
ISBN 0240820711 You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children's book, you're going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student "apprentices." His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book. Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean "Cheeks" Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.Learn by example-get concrete ways to strengthen your drawings and characters and input from veteran artists working in a variety of mediaImprove your own drawings with the well-thought-out assignments in each chapter, and then visit the accompanying website to see the author's commentary on students' assignmentsAccompanying website www.charactermentorstudio.com features video of the author commenting on and redrawing "apprentice" artwork
Rating: 8/10 - I like the way this book has been put together, lots of handy tips and advice.
Creating Characters with PersonalityWatson-Guptill Publications - Tom Bancroft - 2006 - Paperback - 160 pages - ISBN 9780823023493 From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. "Designing Characters with Personality" shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan--plus big-name experts in film, TV, video games, and graphic novels--make a complex subject accessible to every artist.
Rating: 8/10 - Good advice, but I found this book too constrained to his style.
Massive MangaBy Yishan Li - Search Press, Limited - 2011 - Paperback - 288 pages - ISBN 1844486370 Hugely popular in Japan and gaining acceptance all over the world, manga appeals to people of all ages and artistic abilities. This comprehensive guide explains the essentials of this art form for manga artists of all skill levels, giving novices basic instruction and providing advanced tips for more seasoned illustrators. Filled with step-by-step illustrations, it provides pencil-drawing, inking, and coloring techniques as well as touching on ways artists can use new technology such as Adobe Photoshop to create manga artworks. It also has sections devoted to drawing animals including bunnies, horses, salamanders and mecha characters, which incorporate robot, human, and/or animal figures into futuristic-looking beings. A gallery of finished examples at the end of the book serves as a visual reference as well as a catalyst for more ideas.
Rating: 5/10 - with 288 pages, this is a chunky book, lots of drawings broken down into steps. Worth getting if you like the manga style.
Mega MangaBy Keith Sparrow - Search Press, Limited - 2011 - Paperback - 288 pages - ISBN 1844483878 Geared toward beginners but with tips for more experienced manga enthusiasts, this concise yet comprehensive guide takes artists new to this popular genre through the drawing process from rough sketches to finished artwork. With easy-to-follow drawings in pencil, ink, and color, it presents all the techniques necessary to create great manga characters. The book pays particular attention to the art of drawing bodies and faces, eyes and hair, hands and feet, and expressions and gestures across a range of human and fantasy creatures. Additionally, it offers a focused approach by highlighting each subject of manga and demonstrating how to draw it using multiple examples. It also includes galleries of finished drawings to show the full range of manga artistry achievable with the type of instruction this informative guide offers.
Rating: 5/10 - Very much like Massive Manga, even the intro is the same, but the contents aren't as professional looking
Manga Clip ArtBy Hayden Scott-Baron - Andrews McMeel Publishing - 2006 - Hardback - 128 pages - ISBN 0740757369 Whether you're heavily into manga or just getting interested, Manga Clip Arthas everything you need to create your own original manga images and experience one of the hottest art forms today--and you don't even have to know how to draw! Manga Clip Artprovides you with the tools and know-how to create your very own stunning, personalized manga artwork. Not only that, but it provides the artwork to get you started, too! The CD is packed full of manga artwork, ready to be customized. There are characters in hundreds of poses, and you can choose costumes, backgrounds, and accessories from a wide variety. The book explains in step-by-step detail all the techniques to create, color, and render your own manga illustrations. All of the exclusive manga illustrations supplied are royalty-free, so you can use them however you like. Manga images featured include: science-fiction characters, giant robots, medieval fantasy characters, boys and girls, demons/monsters, and villains. The CD files are supplied in Photoshop (.psd) format, which means virtually any image-editing application (such as Painter, Paintshop Pro, CorelPaint, Photoshop, and Photoshop Elements) can be used to customize them. The CD is cross-platform; files can be opened on both Mac and Windows computers. As a bonus, the disc includes a free 30-day trial version of an application such as Photoshop Elements to get you started on your manga adventures.
Digital Manga TechniquesBy Hayden Scott-baron- Barron's Educational Series, Incorporated- 2005- Paperback- 128 pages
ISBN 0764130919 Computer-oriented graphic artists will appreciate this volume as the total how-to manual for creating Japanese-inspired manga artwork. The author clearly and comprehensively breaks down manga-style components in a way that allows artists to develop their own personal styles while creating professional-looking manga illustrations. He shows how to create manga artwork with all popular software packages, including Photoshop, Painter, and ComicWorks. Step-by-step illustrations explain fundamentals of digital drawing, inking, and coloring. The author also instructs on incorporating 3D graphics and mastering computerized cel-painting techniques. The book also offers inspiration for creating casts of colorful characters from all genres of manga art—romantic bishoujo heroines, traditional samurai warriors, futuristic robots, and fantastic space pirates, among others. Filled with more than 300 how-to color illustrations, this book is the complete guide to the art of digital manga.
The Complete Book of Drawing MangaBy Peter Gray - Arcturus Publishing - 2012 - Paperback - 336 pages - ISBN 1841935093 This book is chock-full of techniques used by professional manga artists that will help the reader take their skills to a new level. It teaches all the basics of drawing as well as offering tips to develop your drawings into imaginative artworks of a highly polished standard. Featuring step-by-step sequences, it shows how to draw the faces and bodies of humans and animals in the manga style; create new characters, from cute youngsters to powerful action heroes and robots; distort anatomy to create mutants, hybrids, and the truly bizarre; design stunning backgrounds based on real and imaginary worlds to suit a wide range of characters; and devise a comic strip, from initial scenario to finished color artwork.
Rating: 6/10 - This book is made up of smaller books that have been sold individually, so you're getting the full set at a reduced price. Lots of information in this book.
Manga Clip Art:
By Julie Weir, Hayden Scott-Baron - Ilex Press Limited - 2012 - Paperback - 128 pages -
ISBN 1908150238 The Missing Masterpieces Sketchbook presents a unique creative aid for the aspiring illustrator and habitual doodler alike. Stroll around a gallery from the comfort of your artist’s stool and repaint history! Create your own Mona Lisa smile, rework Picasso’s Guernica or give life to surreal Dali-esque doodles leaking from your frames. Authentic gallery images, with guards, spectators and blank frames provide the perfect canvas for your own masterpieces. Each page is different, offering a variety of frame styles, arrangements and settings. Presented as a 54-page concertina, the sketchbook folds out to over 40 feet, and can be hung as an artwork in itself. Any medium can be used on the high-grade art paper, from HB pencils to markers and paints. The Missing Masterpieces Sketchbook is a fun and alternative art book for inspiring creativity.
Create Your Own Professional Looking
The Cartoonist's bibleBy Search Press Ltd - Search Press Ltd - 2006 - Paperback - 192 pages - ISBN 1844481883 Discover how to create great cartoons in a wide range of styles and media, from comic-book line art to digital manga. More than 100 step-by-step sequences demonstrate all the skills you will need, from sketching basic body shapes using pencil and paint to computer rendering techniques. Learn how to exaggerate and distort your characters to a great comic effect; render funny expressions and body language; add backgrounds, lettering, and speech balloons. This work includes advice on finding inspiration and developing your own style, insider tips from a professional cartoonist, and information on presenting and selling your finished artwork.
Faces & Hair: The Pocket Reference to Drawing MangaBy Yishan Li - Search Press, Limited - 2010 - Paperback - 191 pages
ISBN 1844485234 Ideal for artists wishing to capture the exciting look of Japanese comic-book art, these pocket guides reveal the basic techniques of mastering manga's diverse style?from large menacing machines to cute and cuddly characters. After revealing useful tools, the mini guides highlight helpful tips for drawing convincing manga through a mix of step-by-step photographs and finished examples of pencil, inked, and colored illustrations. Highlighting the important components of the head, this pocket guide details how to create the trademark large, expressive eyes and crazy, colorful coifs of manga characters.
One Million Manga CharactersBy Yishan Li - Andrews McMeel Publishing - 2010 - Hardback - 128 pages - ISBN 0740797557 Yishan Li's One Million Manga Figures is a uniquely useful--and fun--resource for manga artists. A custom program on the accompanying CD (supported by both Mac and PC platforms) allows 100 heads, 100 upper bodies, and 100 sets of legs to be combined into 1,000,000 possibilities. All of the elements have been specially drawn, and the resulting combinations are by turns dynamic, sexy, futuristic, frightening, or all of those things at once. The book acts as a visual catalog of the elements on the disc, and gives advice on exporting your newly created characters and using them in your own art. Perfect for manga novices and experts alike, One Million Manga Figures boasts an unprecedented array of high-quality manga art from a respected leader in the medium.
Rating: 4/10 - handy, but should be called 1 million combinations
Please get in contact if you would like to see a book added here.