About me:Nothing yet added
28 April 2019
Hey, what's up, everyone. So this tutorial is really, really simple but it also is really useful and could potentially save you a LOT of time when it comes to having your characters make eye contact or look at moving objects in general.
The tutorial teaches you how to create a simple eye rig and use the targeting function to have the pupils look directly at an object at all times.
It only takes a minute or two if you construct and again it will save you a lot of time so you don't have to keep keyframing eye positions! If you have any questions, suggestions or concerns, leave a comment down below!
If you'd like to help the channel you can check out more of my videos or suffer through and watch an ad (every little bit helps
28 April 2019
This is a very quick, super easy tutorial on how to make a kind of shadow character time-lapse effect similar to the super effect you see on fighting games like Street Fighter Alpha or in Anime and movies!
It's very simple. Create an animation, duplicate your character, use a little grouping and masking and mess with the sequencer and some layer effects and that's it!
It may sound like a lot but trust me, it takes about 2 minutes to execute once you've learned it!
2 March 2014
How to use the new 'Particle Source' feature.
20 July 2016
Nothing fancy. A few people asked me to make fireworks but I've never made any before so this is my first attempt. I sure I can make better ones but for now I thought some of you would like to have a look at this to see how I made these and then maybe deconstruct and make your own! You can find the file on the Anime Studio Pro facebook group page! or below in the supporting documents
14 October 2018
This is another physics-based tutorial in which you learn how to add physics to your character inside of an animation. You need to have the pro version of Anime Studio pro (at least version 9 I think) or MOHO 12 pro in order to use the built in physic engine.
This tutorial is easy to use but the results can vary widely due to the fact that physics animations just do what they want but that's the fun part! Playing with just a couple of settings can really change the outcome of your animations in just seconds. Sometimes they look great and sometimes they can be a twitchy mess. But if you looking for a fun easy way to automatically generate a character falling or have an object to explode, physics is the way to go!
Just play with it and have fun! Couple of things to REMEMBER, you need to have bone strength turned on for a rigged character to have physics applied to it. Also, while a character is being affected by physics you can NOT animate it! Pose your characters before and after physics is turned on!