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Member Since: 20 January 2014
Last Logged In: 16 November 2017
Comments: 3

  • Wave Script - Displace Time

    2 September 2017 at 11:15:01 AM
    grin thanks a lot
  • Wave Script - Displace Time

    28 August 2017 at 11:49:17 PM
    thanks , great tutorial

    may i ask you how or where i place this script files , i went to C / program files / smith micro / moho 12 / Resources / ScriptResources .. and i placed PNG file , but i didnt sure where could i place .lua file , pleas ?
  • Making Puffin Rock Webinar - Moho in a TV Series

    18 November 2016 at 06:32:42 PM
    great lessons for professional animation studios process , thanks , but could we more about modeling Oona , especially for mouths and eyes action how they are work well with head turn action , and why almost all layers are referenced copy ? , please , thanks
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Last 5 Tutorials Completed:

Wave Script - Displace Time
Wave Script - Displace Time - Moho (Anime Studio) Tutorial
13 August 2017

A new update to the wave script.

Moho 12 Character Design Part 3
Moho 12 Character Design Part 3 - Moho (Anime Studio) Tutorial
16 April 2017

In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.

Part 1 | Part 2

Moho 12 Character Design Part 2
Moho 12 Character Design Part 2 - Moho (Anime Studio) Tutorial
16 April 2017

In part two of the character tutorial, we will be rigging the character we made in part one. Using smart bones we will create a rig that will give our character life.

Part 1 | Part 3

Moho 12 Character Design Part 1
Moho 12 Character Design Part 1 - Moho (Anime Studio) Tutorial
16 April 2017

This is the first video in a series of designing a character in Moho 12.
I will be taking you through the process from creation to animation.
Please excuse the typo on the layer tongue, thanks.

Part 2 | Part 3

How to use physics in Anime Studio
How to use physics in Anime Studio - Anime Studio Tutorial
14 May 2016

Probably one of the least used, best kept secrets of Anime Studio is the EXTREMELY powerful physics engine that can be used to create animations! This tutorial just covers the basics of physics but only scratches the surface of what you can to with it!

You can create crumbling buildings, breaking glass, destructible environments and debris, impact objects like bowling pins, rag doll characters... the list of possibilities goes on and on!

It isn't used a lot from what I've seen but hopefully those of you who see this find this useful and start using it more and more! It is extremely fun to play around with and with the right imagination could be really useful in practical animations!