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14 May 2016
Probably one of the least used, best kept secrets of Anime Studio is the EXTREMELY powerful physics engine that can be used to create animations! This tutorial just covers the basics of physics but only scratches the surface of what you can to with it!
You can create crumbling buildings, breaking glass, destructible environments and debris, impact objects like bowling pins, rag doll characters... the list of possibilities goes on and on!
It isn't used a lot from what I've seen but hopefully those of you who see this find this useful and start using it more and more! It is extremely fun to play around with and with the right imagination could be really useful in practical animations!
31 May 2013
Animating this small graphic was made easy with the help of bones and physics. This tutorial gives a quick overview of how this was created.
8 July 2012
This is a tutorial on using physics in anime studio. It's in reference to to the dominoes tutorial I created earlier so view that for more info. This video was made to just show some of the features of the physics engine that's built into anime studio and inspire people to play with it more and come up with new ways of animating things.
8 April 2012
Using the physics in Anime Studio we can rotate all the gears automatically with ease. One gear is set as a motor and the others are set to 'pivot on origin'.
20 November 2016
This is a tutorial on using physics and how to CHANGE the direction of objects within a physics group while animating.
For this, I created the movement of the physics objects first and then animated the artwork after to make them look like they were interacting with one another.