Showreel 2016
Description
During 2014-2016 I worked as a 'Build, Rig and Texture' artist for 'Puffin Rock Season One and Two, which was produced using Smith Micros 'Anima Studio Pro' now 'Moho'.
On season one, as the junior rigger, I worked with Phill King and learned to build, rig and texture from him. I completed some of the expression interpolation, head turns and other smart actions on the main characters. By season two, I was the primary Rigger and built and maintained the assets for that production.
If you are interested in using Moho for a production ( which you should be, because if Awesome powerful and super cheap) I suggest you check out:
Jeremey Purcells 'Puffin Rock' production Breakdown:
http://blog.smithmicro.com/2015/10/06/anime-studio/how-anime-studio-is-used-to-produce-the-show-puffin-rock/
And Victor Paredes webinars:
http://my.smithmicro.com/anime-studio-webinars.html
Puffin Rock ? 2013-2016 Cartoon Saloon Ltd., Dog Ears Ltd. and Penguin Books Ltd
On season one, as the junior rigger, I worked with Phill King and learned to build, rig and texture from him. I completed some of the expression interpolation, head turns and other smart actions on the main characters. By season two, I was the primary Rigger and built and maintained the assets for that production.
If you are interested in using Moho for a production ( which you should be, because if Awesome powerful and super cheap) I suggest you check out:
Jeremey Purcells 'Puffin Rock' production Breakdown:
http://blog.smithmicro.com/2015/10/06/anime-studio/how-anime-studio-is-used-to-produce-the-show-puffin-rock/
And Victor Paredes webinars:
http://my.smithmicro.com/anime-studio-webinars.html
Puffin Rock ? 2013-2016 Cartoon Saloon Ltd., Dog Ears Ltd. and Penguin Books Ltd