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Using smart bones with switch layers UPDATE

Using Smart Bones With Switch Layers Update

1 comment

Tutorial Number: 357
Made with: Anime Studio Pro 11.2
Level: Intermediate

This is a follow up to the "Switch Layer Dials" tutorial. It is just a faster easier way to set up a smart bone to control switch layers!

In this video I'm using it to rig a mouth switch layer to a smart bone and then us the bone to help me lip sync!

A 1000 thank you's to Victor Paredes for clueing me in on how to set this up the easy way and to show me how to use the copy previous keyframe function in Anime Studio! Awesome all day!!!


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  • Member Since: 10 April 2014
    Last Logged In: 28 July 2023
    Comments: 9
    Tutorials Completed: 4
    0
    gdub62 says:
    28 February 2019 at 03:27:34 PM
    This feature comes in handy for hand positions also. I like to skip the switch layer method though, and just draw the different mouth positions by moving the point data around on each keyframe. I'm a little unclear about what Copy Previous Key feature brings to the table, it seems as long as the step method is in play the keyframe still jumps to the proper mouth position.

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Tutorial Author
Added: 20 Jul 2016
Tutorial Views: 5664
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