SearchFound 135 results for 2d animation
14 May 2016ShoNuff93
With the new addition to frame by frame animation layers in Anime Studio I thought I'd take a crack at making a tutorial on how to use it. As I'm also a newbie when it comes to using this new addition to the software I thought is was important to not speed up the process and "try" and talk through the process while I worked out what I was doing. It's makes for a long video but I think it helps describe some of the basic concepts of using this new layer type!
Frame by frame animation is AWESOME but it is also can be extremely time consuming! I advise anyone wanting to get into using the frame by frame option in AS to reference from amazing websites like http://flashfx.blogspot.com pinterest or deviantart to see how other animators processes! Oh and better yet, look right here on youtube for tutorials on traditional, hand drawn frame by frame tutorials. The concepts translate directly to AS so look around and see what you can find!
20 October 2016ShoNuff93
Need ants crawling around a garbage can? Or some roaches for a spooky movie scene? Maybe you want to create a pond with fish swimming around it. If so, this tutorial might help. It is a simple way to use a simple animation and particles to create moving swarms.
It uses particles and the follow path tool and a tiny bit of animation on your character and thats it. It is easy to manipulate the speed and direction of your characters with this technique. If you have any questions let me know!
29 July 2013a244233256
See how Aogo has used Anime Studio with pre-drawn cells.
Once imported, he has used the scanned images to define key points in the animation, then used Anime Studio to produce the inbetweens / tweening.
Download the Anime Studio file here!
16 April 2017Troy Picou
In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.
Part 1 | Part 2
8 July 2012ShoNuff93
This is a tutorial was made to show anime studio users how to use the bone scale, bone rotate and camera tools to make a simple walk cycle animation for a forward facing character.
30 April 2019mtbuck24
New to Moho/ Anime Studio animation? This How to Animate series is perfect for you to get animating as soon as possible. Ideal for beginners to the software or animators already familiar with other software who want to understand how Moho/ Anime Studio works so they can get started right away. In this How to Animate we are going to talk about what you need to know to get started with animation in Moho/ Anime Studio.
In this video, we are going to cover:
- Layer Translation
- Start/ End Play Back
28 September 2017Square Bear Studio
Understanding timing and spacing in animation, especially in Moho/Anime Studio. Plus, a discussion of how you can control timing and spacing using the motion graph and bezier curves.
20 March 2014Smith Micro Graphics
Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.
Update: The supporting documents contains the final rigged guitar playing character.
8 July 2012ShoNuff93
A quick tutorial on how to make a lightning effect in anime studio.
Lightning Effect: Part 2
10 August 2012AnimeStudioTutor
This is a basic tutorial on setting up Anime Studio to allow animated layers.
Once layer ordering has been turned on, any re-ordering of the layers will be recorded.
For example, if you move 5 seconds into the animation, and move a layer from the bottom of the group to the top, a key point would be added. When the animation reaches this point that layer will go from the bottom to the top - i.e. from the back to in front.
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