SearchFound 101 results for 3d character
16 April 2016mtbuck24
Apply principles of animation with ease with Anime Studio's bone dynamics
Part 2: Bone Dynamics - Overlapping Action
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Music by bensound.com
24 June 2012Smith Micro Graphics
Join Victor Paredes in this one-hour webinar as he demonstrates his techniques for rigging characters and objects in Anime Studio. Learn how he sets up his bones and rigging for vector shapes, images, and soft shapes. See how these interact with the timeline and keyframes. Victor will also give you tips on rigging quadrupeds and other non-human creatures and finish off the hour answering your questions.
29 January 2016Smith Micro Graphics
Animating quadrupeds with bones may seem complicated, but the right tools can make it faster and easier to get smooth, lively results. Join Anime Studio Master Victor Paredes in this 1-hour webinar where he will demonstrate helpful techniques to make the rigging and walk animation process much simpler using Anime Studio Pro 11. Learn how Target Bones give you more control, how Additive cycles make the process quicker, and how overlapping actions make your quadruped look more alive. All of this and more will be demonstrated, plus you'll have the opportunity to get your questions answered by an expert!
For more information on our Anime Studio webinars go to: my.smithmicro.com/anime-studio-webinars.html
Thank you to artist Yi-Jen Liu for the use of her character in this webinar. yijenliu.com
18 February 2018Troy Picou
Join me as I show you how to create a rig controller in Moho pro.
20 October 2016Smith Micro Graphics
Making a TV series is a bit like a puzzle and Moho animation software is an essential piece that completes it. In this webinar, Jeremy Purcell (Assistant Director) will be showing how Moho worked with other tools like Shotgun, Deadline, Photoshop and After Effects to produce the TV Series Puffin Rock.
Topics that will be covered in this webinar include:
- Bringing a character from design to compositing
- Seeing inside a character model
- Working with a studio in another country on the same files
- Seeing what a scene file is made up of
This is a chance for you to see how a bigger animation production, Puffin Rock, and its 78 x 7 minute episodes structured a pipeline around Moho to get the best out of the software as well as how it works with other departments in the production.
About the Presenter: Jeremy was Assistant Director on two seasons of Puffin Rock, for a total of 78 episodes. Prior to that, he was Efx Supervisor on two feature films with Cartoon Saloon: 'Brendan and the Secret of Kells' and 'Song of the Sea'. He is currently working on Cartoon Saloon's next feature, 'The Breadwinner', as well as in pre-production on their next Moho TV series.
2 March 2014Smith Micro Graphics
Three ways to rig a character in Anime Studio
1 October 2017mtbuck24
In this character rigging tutorial - we are going to be talking about the basics of the rigging tools - starting with the add bone tool. This is a tool you will frequently be using as you create your rigs.
27 June 2017Víctor Paredes
Here is a way to have different "sets" of bones inside of the same character.
More info on the LM forum
14 May 2016ShoNuff93
Just and short little tutorial on how to make a mirror image of a character in anime studio!
28 September 2017Square Bear Studio
How to rig a very basic character using Anime Studio/Moho.
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