Search
Found 36 results for 3d movementhttps://www.animestudiotutor.com/animation/water_waves_in_anime_studio/
6 March 2016ShoNuff93
This tutorial is on how to animate water waves in Anime Studio Pro. With one piece of artwork and a small amount of animating frames, you can simulate the movement of a liquid surface. It's a fairly straight forward tutorial but you must have Anime Studio Pro in order to use the particles. Also, be aware that using large amounts of particles that also contain effects like blurring or gradients will slow down your computer when rendering. Make sure you have your animation down before doing a full render!
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/bones/setting_up_eyes_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/animation/animate_with_mike_scott/
27 July 2013mikdog
In this tutorial we animate a simple scene with a character jumping over a puddle. We draw the character in Photoshop and import him into Anime Studio. I explain how to set the character up for import, we rig some bones to his legs and have him say a few lines, using Switch layers for the mouth.
www.mikescottanimation.com
https://www.animestudiotutor.com/bones/rigging_a_mouth_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/introduction/tour_and_features_overview/
13 August 2013Smith Micro Graphics
• Revolutionary Bone Rigging system takes the work out of tedious frame-by-frame animation
• Intuitive animation Timeline simplifies complex animation tasks
• Physics Engine allows for super realistic movement and collisions
• Auto Trace your own artwork and then animate it
• Work with vector based art for maximum control and scalability
• Import or record audio and automatically lip-synch to characters
• Work in 2D or D space and import D objects
Anime Studio 9.5 Now Out!
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_4/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 4 shows how to add external control bones for bending fingers.
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_2/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 2 shows how add simple bones
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/animation/animating_a_flock_of_birds/
4 October 2015Stayf Draws
In this tutorial I explain how I animated a flock of birds migrating. The animation was done in Anime Studio 10 using the natural brushes.
LikeZOO! channel
Website | Twitter | Facebook | Instagram
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_3/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 3 shows how to finesse bone movements with smart actions
part 1 | part 2 | part 3 | part 4
Showing tutorials 21 to 30 of 36