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Found 135 results for Animationhttps://www.animestudiotutor.com/introduction/product_overview/
4 June 2012Smith Micro Graphics
Create Your Own Art or Import Content to Get Started Fast
Make your own characters and objects with intuitive vector-based draw, paint and fill tools. You can also easily import artwork from popular graphics programs and use pre-built content.
Use the Bone Tools to Quickly Animate Your Characters
Anime Studio's unique bone rigging toolset allows you to create a skeleton that can be easily manipulated to animate characters, simple drawings, or objects in your animation.
Easily Organize Projects with the Timeline, Keyframes and Layers
Anime Studio moves your character naturally along the timeline with keyframes, creating smooth animations. Use multiple layers to edit your animation, and add sound, special effects and more.
Share Everywhere
Export to the most popular web and video formats, or upload and share on YouTube™ or Facebook® directly from within Anime Studio.
https://www.animestudiotutor.com/output/render_styles/
6 June 2012LilredheadComics
In this short lesson, Chad shows you how to apply quick, stylized effects to your Anime Studio animation. This can greatly boost the visual appeal of your project and save you time in the process.
https://www.animestudiotutor.com/animation/preset_walk_animations/
5 December 2017Chuck Kenway
How to use animation from library to copy paste between rigs with same bone structure and names.
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics
Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.
Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.
The script can be found here
https://www.animestudiotutor.com/timeline/enhanced_onion_skins/
30 July 2013Smith Micro Graphics
Onion skins within Anime Studio 9 Pro have been completely redesigned and now include transparencies to help you tweak your animation exactly how you want to.
https://www.animestudiotutor.com/bones/bounce_elastic_and_stagger_interpolation/
2 March 2014Smith Micro Graphics
How to use the new bones Bounce, Elastic and Stagger Interpolation settings.
https://www.animestudiotutor.com/animation/how_to_animate_part_3/
1 May 2019mtbuck24
In this How to Animate we are going to talk about how to create a squash and stretch with our basic ball animations. In this video we cover:
- Scale
- Squash and Stretch
https://www.animestudiotutor.com/timeline/enhanced_timeline_features/
30 July 2013Smith Micro Graphics
Increase your productivity with the enhanced timeline. Major improvements include navigation changes, key frame changes and enhanced interpolation intervals.
https://www.animestudiotutor.com/drawing/how_to_create_a_reference_background/
14 October 2018ShoNuff93
Here is another background tutorial I made using a screenshot reference and a couple of perspective lines to recreate a cartoon background. I know it's long but you'll get the gist of it in the first 10 to 20 minutes.
I kept it in real time so you could see how long backgrounds can take sometimes even when you're only using them for a few seconds of animation.
https://www.animestudiotutor.com/drawing/curve_profiles/
8 July 2012ShoNuff93
A little technique on making continuous movement around vector objects using the curve profile option
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