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Found 69 results for Bone Strengthhttps://www.animestudiotutor.com/bones/combined_bone_tools/
2 March 2014Smith Micro Graphics
Using the new combined bone tool in Anime Studio 10 - Debut & Pro
https://www.animestudiotutor.com/bones/bone_dynamics_part_2/
16 April 2016mtbuck24
Apply principles of animation with ease with Anime Studio's bone dynamics
Part 2: Bone Dynamics - Overlapping Action
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https://www.animestudiotutor.com/bones/bone_enhancements_in_anime_studio_pro_10/
2 March 2014Smith Micro Graphics
Showing the bone enhancements made in Anime Studio Pro 10
https://www.animestudiotutor.com/bones/forward_walk_cycle/
8 July 2012ShoNuff93
This is a tutorial was made to show anime studio users how to use the bone scale, bone rotate and camera tools to make a simple walk cycle animation for a forward facing character.
https://www.animestudiotutor.com/animation/how_to_use_a_smart_bone_to_resize_your_character_/
18 February 2018ShoNuff93
This tutorial is really the same a the morphing tutorial but connected to a smart bone action so you can change your character at any time real easy.
This would be great for any characters you need to transform back and forth throughout your animations like a vampire character or a werewolf.
You can also use this technique for other things like animating hair growing or items transforming.
It's quick and really easy to set up once you have a character rigged!
https://www.animestudiotutor.com/animation/animating_breasts_in_anime_studio_pro/
21 December 2013LilredheadComics
With a combination of Dynamic Bones and Smart Bone dials, you can create realistic breast physics for any of your female characters. You can combine these techniques or use them separately, depending on your needs. In the end, this video will take you through the process in adding some polish (and bounce) to the ladies of Anime Studio.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/introduction/moho_debut_12_anime_studio_new_features/
14 August 2016Smith Micro Graphics
If you're looking for software that is easy to use and fun to animate with, Moho Debut is exactly what you're looking for. Moho is the new name for the new version of Anime Studio.
New features in Moho 12 Debut include a new user interface with a new colour scheme, new icons and colour adjustment options. The new library has multiple folders and easier search. The new Layers Panel makes viewing layers easier. Import and export vector graphics in SVG format. The new Auto Freeze Keys option helps you create key frames for every adjustment and bone. Pin Bones are a new and fun way to animate to bend, shape and resize. Bone improvements include new bone colours.
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics
Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.
Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.
The script can be found here
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/lua_scripts/smart_bone_helper_script/
16 September 2012Funksmaname
Smart Bone helper script by Ramón López
You never realised how much time you were wasting before you tried these scripts!
For file links and more in depth installation notes, please visit the discussion here:
http://www.lostmarble.com/forum...
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