Search
Found 133 results for Boneshttps://www.animestudiotutor.com/animation/walk_to_run/
18 February 2018ShoNuff93
I've made a few tutorials about walk cycles before but I still get a lot of questions about them so I thought I'd make this quick one to show you how to make a walk cycle in detail with instructions and also how to easily change it into a run cycle and change the pace in which your character moves.
It's very simple to do if you have a rigged character and for those of you who have MOHO 12, my character included in the library already has this walk cycle included with it so you can easily use this to convert it into a run cycle if you need!
https://www.animestudiotutor.com/bones/basic_eye_rig/
5 October 2012AnimeStudioTutor
This tutorial shows one way to set up a basic eye rig in Anime Studio, using bones and masked layers.
Using the 'Bone Offset' tool the pupils can be moved quickly with ease.
There are two examples:
1. Pupils on one masked layer - Pupils can cross over to the other eye
2. Pupils split into two masked layers - Pupils can't cross over
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/introduction/moho_pro_12_webinar/
14 August 2016Smith Micro Graphics
If you're new to animation and want to see that you can do with Moho, if you're already an Anime Studio user and want to get an inside look at what's new, or if you've been with Moho from the very beginning, you'll have the chance to learn something new today and see why everyone is so excited about Moho 12.
New features in Moho 12 include:
• NEW! Enhanced Freehand Drawing Tools
• NEW! Bezier Handles
• NEW! Smart Warp
• NEW! Realistic Motion Blur
• NEW! Animate Multiple Layers at the Same Time
• NEW! Pin Bones
• NEW! Updated GUI
• and much more!
This webinar was recorded live on August 12, 2016
Please click here to find out more about Moho Pro 12
https://www.animestudiotutor.com/layers/switch_layers_in_anime_studio/
2 March 2014Smith Micro Graphics
How to use Switch Layers in Anime Studio Debut and Pro
https://www.animestudiotutor.com/bones/inverse_kinematics_in_moho_pro/
23 April 2017mtbuck24
Inverse Kinematics is used both in animation and in rigging. We are going to focus on how inverse kinematics is set up when rigging your character.
Enroll in course
Email List | Moho Pros Group | Pros Beginners Group | My other courses
https://www.animestudiotutor.com/animation/webinar_how_to_apply_the_principles_of_animation/
2 October 2014Smith Micro Graphics
In previous webinars, Victor Paredes has focused on how to use the tools in Anime Studio to create flexible characters ready for animation. In this webinar, Victor will review the next step: the animation itself. Join us in this 1-hour webinar as Victor shows you how to use the tools in Anime Studio to create animations, and more importantly, how to apply and play with the animation principles to improve your character's performance.
https://www.animestudiotutor.com/bones/bone_dynamics/
16 April 2016mtbuck24
Apply principles of animation with ease with Anime Studio's bone dynamics
Part 1: Ik stretching - squash and stretch
Join the Facebook group
Music by: bensound.com
Follow Mike on Facebook
Follow Mike on Tumblr
Downloadable Character
Follow me on Gumroad
https://www.animestudiotutor.com/animation/animation_from_pastel_illustration_/
4 October 2015Stayf Draws
How to animate pastel drawings with Anime Studio Pro. In this tutorial Dutch animator explains how he animates his pastel drawings in Anime Studio Pro 11.
Website | Twitter | Facebook | Instagram
https://www.animestudiotutor.com/bones/how_to_make_and_rig_an_at-at_in_anime_studio/
20 July 2016ShoNuff93
This is more of a test rather than a tutorial but I wanted to share the process of making and rigging a character with a technique that introduced to me on the Anime Studio Pro facebook page on a post by Paul McGrath. In it, he shared a tutorial about rigging a character so that when you move a part of the body, the body itself will move. It was made by Alexander Ptichkin ( I think thats his name) but it is in Russian so I couldn't understand. Victor Paredes of course came to the rescue and post a response on how he thought this might be done! So this is really just a test rig I had to make because I was so hype about trying the it out! As always there are probably a couple to tips and tricks that might help you guys and gals create your rigs a little faster so you can get to the fun part of bringing you art to life!!!!!
Showing tutorials 111 to 120 of 133