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Found 21 results for Funksmanamehttps://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_1/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 1 shows how to draw and organise your layers. I use Mike Kelleys 'Swiss Army Points' tool, available at www.animatorsforum.com to make drawing easier, but you can do everything with the stock tools.
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/bones/smart_bone_rigging_in_as_9_pro/
1 October 2012Funksmaname
In this video Funksmaname shows how he set up a doll character rig in Anime Studio 9 Pro using the new Smart Bones
Anime Studio Forum Link
https://www.animestudiotutor.com/lua_scripts/smart_bone_helper_script/
16 September 2012Funksmaname
Smart Bone helper script by Ramón López
You never realised how much time you were wasting before you tried these scripts!
For file links and more in depth installation notes, please visit the discussion here:
http://www.lostmarble.com/forum...
https://www.animestudiotutor.com/lua_scripts/mixing_actions_with_motiondial/
17 June 2012Funksmaname
Using Rudigers script to mix a series of sequential actions...
https://www.animestudiotutor.com/drawing/curve_profile/
17 June 2012Funksmaname
A couple of uses for the Curve profile tool...
Discuss here: http://www.kelleytown.com/forum/animators/topic.asp?TOPIC_ID=811
The reason the shape moved so much when i moved that point was because it was the first point I drew when creating the shape - so it uses this shape origin as the starting point for wrapping the profile. Moving other points causes much less warping
https://www.animestudiotutor.com/lua_scripts/installing_morphdials_02/
17 June 2012Funksmaname
Download the latest public version here:
http://www.lostmarble.com/forum/viewtopic.php?t=14122&start=0
https://www.animestudiotutor.com/lua_scripts/morphdial_basics/
17 June 2012Funksmaname
My previous experiments with MDs has been really to test their abilities - but recently I've had a chance to use them in production which had me using them in a much more subtle way.
This video explains what morphs are, as well as showing a practical example where they are used to make a character read a book in a free way.
I also show why NOT to use the 'Blend Morphs' option that came with Anime Studio... use Rudiger's morph dials instead.
forum thread: http://www.lostmarble.com/forum/viewtopic.php?p=110361#110361
or
http://www.kelleytown.com/forum/animators/topic.asp?TOPIC_ID=751
Download the script from here: http://www.lostmarble.com/forum/viewtopic.php?f=12&t=14122
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname
This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)
I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.
for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/drawing/shape_stacking_pt_2/
17 June 2012Funksmaname
Discussion thread and script links at the forum:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/drawing/shape_stacking_pt_1/
17 June 2012Funksmaname
A simple concept, but takes some mind bending to use to its full potential...
Discussion thread for pt1 & 2 of this tutorial here - links to scripts can be found there:
http://www.lostmarble.com/forum/viewtopic.php?p=109342
Showing tutorials 11 to 20 of 21