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Found 13 results for Jared Hundley
Workflow Basics Episode 2
Workflow Basics Episode 2 - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/workflow_basics_episode_2/
14 June 2015Jared Hundley

How to Anime Studio: Workflow Basics: Character Animation: Episode 2

Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.

Episode 1 | Episode 3 | JaredHundley.com


Workflow Basics Episode 1
Workflow Basics Episode 1 - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/workflow_basics_episode_1/
14 June 2015Jared Hundley

How to Anime Studio: Workflow Basics: Character Animation: Episode 1

Working with paper, pen, illustration software, and Anime Studio, we will take a character from idea to a ready-to-rig Illustration.

Workflow Basics Episode 2 | JaredHundley.com


Workflow Basics Episode 3
Workflow Basics Episode 3 - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/workflow_basics_episode_3/
14 June 2015Jared Hundley

How to Anime Studio: Workflow Basics: Character Animation: Episode 3

We will animate Batman from our rigged Anime Studio file from Episode 2. This episode focuses on Animation Principles such as anticipation and follow through. We also look into Key Poses and In-Betweens while we work on animation with bones, keyframes, cycles, switch layers.

Episode 1 | JaredHundley.com


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