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Found 145 results for Smith Micro Graphicshttps://www.animestudiotutor.com/animation/webinar_how_to_apply_the_principles_of_animation/
2 October 2014Smith Micro Graphics
In previous webinars, Victor Paredes has focused on how to use the tools in Anime Studio to create flexible characters ready for animation. In this webinar, Victor will review the next step: the animation itself. Join us in this 1-hour webinar as Victor shows you how to use the tools in Anime Studio to create animations, and more importantly, how to apply and play with the animation principles to improve your character's performance.
https://www.animestudiotutor.com/introduction/anime_studio_101_webinar/
25 July 2014Smith Micro Graphics
Join Fahim Niaz, Mike Clifton, Jason Cozy and other Anime Studio team members in this 1-hour webinar as they review the exciting new features in Anime Studio 10.1. The team will demonstrate new workflow improvements and feature enhancements in Anime Studio 10.1 including timeline markers, "shy bones" (@21:30), updates to GPU acceleration, saving to Anime Studio 9 and exporting to FBX. All of this plus more! The webinar will conclude with a brief questions and answers session.
https://www.animestudiotutor.com/bones/webinar_character_rigging_and_animation_/
20 March 2014Smith Micro Graphics
Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.
Update: The supporting documents contains the final rigged guitar playing character.
https://www.animestudiotutor.com/introduction/anime_studio_10_webinar/
6 March 2014Smith Micro Graphics
Join Fahim Niaz, Mike Clifton and Jason Cozy from the Anime Studio Team in this 1-1/2 hour webinar as they review the exciting new features in Anime Studio 10. They show you how to streamline your work flow with the newly added bone constraint functionalities and how the new smart bone set up will let you produce smart bones faster and more efficiently. Learn how you can create more dynamic movement in your characters with the new Bounce, Elastic and Stagger Interpolations and how the new drawing tools will allow you to draw more free form shapes. All of this plus more! The webinar conclude with a questions and answers session.
https://www.animestudiotutor.com/interface/follow_path_tool/
3 March 2014Smith Micro Graphics
Watch how easy it is to make an object follow a path in Anime Studio Pro and Debut.
https://www.animestudiotutor.com/bones/bone_constraints/
2 March 2014Smith Micro Graphics
Using the new bone constraints in Anime Studio Pro 10
https://www.animestudiotutor.com/bones/bone_enhancements_in_anime_studio_pro_10/
2 March 2014Smith Micro Graphics
Showing the bone enhancements made in Anime Studio Pro 10
https://www.animestudiotutor.com/bones/nested_layer_controls/
2 March 2014Smith Micro Graphics
How to use the nested layer control feature in Anime Studio to control bones within child folders.
https://www.animestudiotutor.com/interface/eye_dropper_update/
2 March 2014Smith Micro Graphics
The eye dropper now works with others layers not just vector layers.
The selected colour value/number is then saved to the clipboard ready for use.
https://www.animestudiotutor.com/bones/bounce_elastic_and_stagger_interpolation/
2 March 2014Smith Micro Graphics
How to use the new bones Bounce, Elastic and Stagger Interpolation settings.
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