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Found 86 results for Use base layer as source
Step-By-Step Overview
Step-By-Step Overview - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/introduction/step-by-step_overview/
4 June 2012Smith Micro Graphics

Anime Studio Pro is perfect for professionals looking for a more efficient alternative to tedious frame-by-frame detailing when creating quality animations.

With an intuitive interface, pre-loaded content and powerful features such as a bone rigging system, integrated lip-synching, 3D shape design, physics, motion tracking and more, Anime Studio Pro delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists.

Resize your images with no loss in quality with Anime Studio's vector-based layer system, and easily add a skeleton to any image by simple point and click, then bring it to life.


Anime Studio 10.1 Webinar
Anime Studio 10.1 Webinar - Anime Studio 10 Overview
https://www.animestudiotutor.com/introduction/anime_studio_101_webinar/
25 July 2014Smith Micro Graphics

Join Fahim Niaz, Mike Clifton, Jason Cozy and other Anime Studio team members in this 1-hour webinar as they review the exciting new features in Anime Studio 10.1. The team will demonstrate new workflow improvements and feature enhancements in Anime Studio 10.1 including timeline markers, "shy bones" (@21:30), updates to GPU acceleration, saving to Anime Studio 9 and exporting to FBX. All of this plus more! The webinar will conclude with a brief questions and answers session.


Anime Studio Pro 9 Project Settings
Anime Studio Pro 9 Project Settings - Anime Studio 9 Pro Overview
https://www.animestudiotutor.com/interface/anime_studio_pro_9_project_settings_/
10 August 2013Smith Micro Graphics

Chad takes us through the options in the Project Settings.

Including the output dimensions : width, height and frame rate
Background colour/color
Depth of field : focus distance, focus range, max blur radius
Render style : Fill style, stroke style, layer style and minimize frame-to-frame randomness
Sort layers by depth and Sort by true distance
Noise grain
Stereo rendering : Red/Blue Anaglyph, Side By Side (YouTube friendly), cross-eyed and eye separation
Extra SWF frame
Save as defaults and reset/restore defaults


Using frame by frame animation in Anime Studio
Using frame by frame animation in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/frame_by_frame/using_frame_by_frame_animation_in_anime_studio/
14 May 2016ShoNuff93

With the new addition to frame by frame animation layers in Anime Studio I thought I'd take a crack at making a tutorial on how to use it. As I'm also a newbie when it comes to using this new addition to the software I thought is was important to not speed up the process and "try" and talk through the process while I worked out what I was doing. It's makes for a long video but I think it helps describe some of the basic concepts of using this new layer type!

Frame by frame animation is AWESOME but it is also can be extremely time consuming! I advise anyone wanting to get into using the frame by frame option in AS to reference from amazing websites like http://flashfx.blogspot.com pinterest or deviantart to see how other animators processes! Oh and better yet, look right here on youtube for tutorials on traditional, hand drawn frame by frame tutorials. The concepts translate directly to AS so look around and see what you can find!


Rigging Proper Strawberry
Rigging Proper Strawberry - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/rigging_proper_strawberry/
23 April 2017McCoy Buck

Learn how to rig Proper Strawberry - step by step in this live workshop.

This is part 1 - Part 2 | Part 3

Download FREE stuff | Beginners Course | Intermediate Course

Email List | Moho Pros Group | Pros Beginners Group | My other courses


Webinar: Creating Custom Facial Rigs
Webinar: Creating Custom Facial Rigs - Anime Studio Pro 9 Webinar
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics

Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.

Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.

The script can be found here


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