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Found 29 results for animatedhttps://www.animestudiotutor.com/physics/creating_soccerball_physics/
20 November 2016ShoNuff93
This is a tutorial on using physics and how to CHANGE the direction of objects within a physics group while animating.
For this, I created the movement of the physics objects first and then animated the artwork after to make them look like they were interacting with one another.
https://www.animestudiotutor.com/drawing/improvements_to_brush_spacing/
16 August 2013Smith Micro Graphics
Brushes sometimes tended to bunch up, especially around pointy corners. The brush spacing is now much more even, including when the curviness of a shape is animated over time.
Anime Studio 9.5 Now Out!
https://www.animestudiotutor.com/bones/animated_hoodie_for_your_characters_/
14 October 2018ShoNuff93
Hey everyone, this tutorial just shows you how to create a hood for your characters by using two different layers that are bound to one bone and then how to add a smart bone action to it as well.
It's very easy to do and doesn't take too much time. I'm just long-winded in my explanations sometimes.
https://www.animestudiotutor.com/output/fbx_file_export_for_use_in_unity/
11 October 2015Smith Micro Graphics
Learn how the new FBX file support in Anime Studio 10 allows you to export your bone rigged animated characters for use in Unity™ and other game engines.
https://www.animestudiotutor.com/drawing/animated_arc_in_anime_studio/
27 July 2013sbtamu
How to animate the outline stoke of an arc in Anime Studio using the stroke exposure tool.
https://www.animestudiotutor.com/animation/animated_equalizer/
6 March 2016ShoNuff93
I had this thought on how I could make an audio equalizer animation and ended up making this tutorial. It's made in Anime studio Pro and involves using a bone, a mask and a couple of layers. I would say it's probably for intermediate users but I'm sure beginners could watch and follow along and get some really useful information on how anime studio works!
https://www.animestudiotutor.com/bones/forward_walk_cycle_ii/
8 July 2012ShoNuff93
This is a revise video of how to make a forward facing character in anime studio. After seeing how Selgin used his walk ruler I realized that using reference points really helps out the animation. This looks much better than the original post.
https://www.animestudiotutor.com/animation/making_animated_grass/
6 March 2016ShoNuff93
A quick tutorial for making realistic moving grass in Anime Studio using a couple of shapes, a couple of bones and a particle layer. All in all it takes less than 10 minutes to do.
https://www.animestudiotutor.com/layers/dragonball_instant_transmission_teleport_effect/
18 February 2018ShoNuff93
This is a pretty easy tutorial on recreating the instant transmission teleporting effect that is used in the DragaonBall Z cartoons. It's a quick example but can be refined to look even better.
The technique involves using animated layer effects to make entire groups of objects change their opacity all at once. It also uses the trick of using one keyframe and adding noise to it to make vertical lines seem as though they are animating at a rapid pace.
https://www.animestudiotutor.com/animation/animating_a_convincing_walk_cycle/
21 December 2013LilredheadComics
Learn the fundamentals for creating a convincing walking cycle for an Anime Studio character. From setting down the extreme poses, to adding in subtle midway effects, after watching this tutorial, you will have mastered the art of animated walking.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
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