By using AnimeStudioTutor.com you agree to our cookie and privacy policy
Close

AD-BLOCKER

Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad-blocker, or whitelisting this site.
You can also support us at Patreon: patreon.com/animestudiotutor
Links to other donation methods are available at the bottom of this page.
Found 69 results for bone target
Bone Dynamics Part 2
Bone Dynamics Part 2 - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/bone_dynamics_part_2/
16 April 2016mtbuck24

Apply principles of animation with ease with Anime Studio's bone dynamics
Part 2: Bone Dynamics - Overlapping Action

Follow Mike on Facebook
Follow Mike on Tumblr
Downloadable Character
Follow me on Gumroad

Join the Facebook group

Music by bensound.com


Bone Enhancements in Anime Studio Pro 10
Bone Enhancements in Anime Studio Pro 10 - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/bone_enhancements_in_anime_studio_pro_10/
2 March 2014Smith Micro Graphics

Showing the bone enhancements made in Anime Studio Pro 10


Forward Walk Cycle
Forward Walk Cycle - Anime Studio 8 Pro Tutorial
https://www.animestudiotutor.com/bones/forward_walk_cycle/
8 July 2012ShoNuff93

This is a tutorial was made to show anime studio users how to use the bone scale, bone rotate and camera tools to make a simple walk cycle animation for a forward facing character.


How to use a smart bone to resize your character
How to use a smart bone to resize your character - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/animation/how_to_use_a_smart_bone_to_resize_your_character_/
18 February 2018ShoNuff93

This tutorial is really the same a the morphing tutorial but connected to a smart bone action so you can change your character at any time real easy.
This would be great for any characters you need to transform back and forth throughout your animations like a vampire character or a werewolf.
You can also use this technique for other things like animating hair growing or items transforming.
It's quick and really easy to set up once you have a character rigged!


Animating Breasts in Anime Studio Pro
Animating Breasts in Anime Studio Pro - Anime Studio Tutorial
https://www.animestudiotutor.com/animation/animating_breasts_in_anime_studio_pro/
21 December 2013LilredheadComics

With a combination of Dynamic Bones and Smart Bone dials, you can create realistic breast physics for any of your female characters. You can combine these techniques or use them separately, depending on your needs. In the end, this video will take you through the process in adding some polish (and bounce) to the ladies of Anime Studio.

Recorded By: Jim Mills
Narrated By: Chad Troftgruben


Moho Debut 12 (Anime Studio) New Features
Moho Debut 12 (Anime Studio) New Features - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/moho_debut_12_anime_studio_new_features/
14 August 2016Smith Micro Graphics

If you're looking for software that is easy to use and fun to animate with, Moho Debut is exactly what you're looking for. Moho is the new name for the new version of Anime Studio.

New features in Moho 12 Debut include a new user interface with a new colour scheme, new icons and colour adjustment options. The new library has multiple folders and easier search. The new Layers Panel makes viewing layers easier. Import and export vector graphics in SVG format. The new Auto Freeze Keys option helps you create key frames for every adjustment and bone. Pin Bones are a new and fun way to animate to bend, shape and resize. Bone improvements include new bone colours.


Webinar: Creating Custom Facial Rigs
Webinar: Creating Custom Facial Rigs - Anime Studio Pro 9 Webinar
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics

Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.

Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.

The script can be found here


Animating a Running Character in Anime Studio
Animating a Running Character in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics

By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.

Recorded By: Jim Mills
Narrated By: Chad Troftgruben


Smart Bone Helper Script
Smart Bone Helper Script - Anime Studio 9 Pro Tutorial
https://www.animestudiotutor.com/lua_scripts/smart_bone_helper_script/
16 September 2012Funksmaname

Smart Bone helper script by Ramón López

You never realised how much time you were wasting before you tried these scripts!
For file links and more in depth installation notes, please visit the discussion here:
http://www.lostmarble.com/forum...


Workflow Basics Episode 2
Workflow Basics Episode 2 - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/workflow_basics_episode_2/
14 June 2015Jared Hundley

How to Anime Studio: Workflow Basics: Character Animation: Episode 2

Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.

Episode 1 | Episode 3 | JaredHundley.com


Showing tutorials 21 to 30 of 69