SearchFound 133 results for bones
27 July 2013mikdog
In this tutorial we animate a simple scene with a character jumping over a puddle. We draw the character in Photoshop and import him into Anime Studio. I explain how to set the character up for import, we rig some bones to his legs and have him say a few lines, using Switch layers for the mouth.
28 September 2017Square Bear Studio
Did you know that you can prevent your shapes from distorting when you add points to them (Moho only)? That you can show a layer's points and paths even when you are editing another layer? That you can easily reset to position and rotation of bones and points with one click? Moho has a ton of features, and sometimes people I speak with are surprised to find out about some of them. Brought to you by squarebear.studio
20 July 2016ShoNuff93
This tutorial is not a how to create a specific fight sequence in Anime Studio but rather some tips, tricks and techniques that will allow you to create certain movements and interactions with more than one character.
It goes over using cycles to create jumping, perpetual motion, additive cycles, the use of onion skins to help make walking movements, hot to create a punch and reaction and using reference layers to create different depths for individual parts of each character.
Making a tutorial on creating an actual complete fight scene would take days if not weeks to cover everything so think of this as more of a tips video than anything else!
If you've never created a character in Anime Studio before I suggest you watch my tutorials for designing a character and the AT-AT walker to see how to rig a character and how to use target bones. The character design tutorial also covers how I make a face rig too!
If you're looking to make a much more complex type of fight scene, look up frame-by-frame animation and fight scenes on youtube. There are a few great tutorials on the subject and don't pass up the flash ones as the principal is the same!
2 March 2014Smith Micro Graphics
How to use the nested layer control feature in Anime Studio to control bones within child folders.
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 2
Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.
Episode 1 | Episode 3 | JaredHundley.com
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 3
We will animate Batman from our rigged Anime Studio file from Episode 2. This episode focuses on Animation Principles such as anticipation and follow through. We also look into Key Poses and In-Betweens while we work on animation with bones, keyframes, cycles, switch layers.
Episode 1 | JaredHundley.com
1 October 2017mtbuck24
In this tutorial learn how to create a 2.5D effect for your rig in Moho Pro 12 using bitmap Photoshop layers and the new awesome feature (only in Moho Pro 12) Smart Warp
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19 April 2013Smith Micro Graphics
Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.
Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.
The script can be found here
20 July 2016ShoNuff93
I thought I'd make a video on how to make a smart bone action control switch layers. I also wanted to show a quick set up on making a smart bone dial that is set away from the character.
I should also mention if you want to make a visual reference smart bone you can just make it so it just controls a specific switch layer off to the side without linking it to another bone as well.
The reason I made the first example linked to the hand is so that in a busy scene, your control will always be near the hand!
My character was just getting too many switch layers in it so I'm in the process of creating a few of these switch layer controls and I thought I'd share as always!!!
24 June 2012Smith Micro Graphics
Join Victor Paredes in this one-hour webinar as he demonstrates his techniques for rigging characters and objects in Anime Studio. Learn how he sets up his bones and rigging for vector shapes, images, and soft shapes. See how these interact with the timeline and keyframes. Victor will also give you tips on rigging quadrupeds and other non-human creatures and finish off the hour answering your questions.
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