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Found 101 results for character animation
How to morph your character mid animation
How to morph your character mid animation - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/animation/how_to_morph_your_character_mid_animation/
18 February 2018ShoNuff93

In this tutorial I'll show you how to morph your character while your animation is moving. Point animation is obviously the biggest part of it but you can also animate color changes as well but BE WARNED Anime Studio is pretty buggy when it comes to animating color changes, especially with color styles. It does work but you have to mess with it no doubt about it. But this could be handy for making animations like Werewolves, Super Saiyan transformations, Hulking out or any other type of transformation you can think of. I made this with Anime Studio 11 so you should be good if you're using MOHO. It might work better as far as keyframes go!


Animation of 2D character with life-action
Animation of 2D character with life-action - Anime Studio Tutorial
https://www.animestudiotutor.com/drawing/animation_of_2d_character_with_life-action/
20 July 2016Stayf Draws

Anime Studio Pro 11 - Animation of 2D character with life-action. Learn how to use the natural brushes. How to paint real fur. A character setup with smartbones, switch layers and masks. How to do your compositing of your character in Anime Studio Pro 11.

This is a short video of the animation process. If you want to see the entire tutorial you can rent it for 24 hours or buy it and download the video file at: Vimeo On Demand.

Follow me on: My website | Twitter | Facebook | Instagram


Zombie Slayer: Ep01
Zombie Slayer: Ep01 - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/animation/zombie_slayer_ep01/
18 February 2018Jared Hundley

Working with Photoshop and Illustrator, we take a character from sketch to a ready to rig Illustration. My process is Illustrator to Moho to After Effects in this series.

Part 2 | Part 3 | Part 4


Webinar: Character Rigging and Animation
Webinar: Character Rigging and Animation - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/webinar_character_rigging_and_animation_/
20 March 2014Smith Micro Graphics

Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.

Update: The supporting documents contains the final rigged guitar playing character.


Adding Movement to a Character
Adding Movement to a Character - Anime Studio 8 Pro Tutorial
https://www.animestudiotutor.com/bones/adding_movement_to_a_character/
8 July 2012ShoNuff93

This is a tutorial for adding movement to a character that is already rigged with bones. It's less a tutorial and more on how to make key frames for quick movements. This is assuming you already know how to rig a character with bones.


Webinar: Character Rigging
Webinar: Character Rigging - Anime Studio 8 Webinar
https://www.animestudiotutor.com/bones/webinar_character_rigging/
24 June 2012Smith Micro Graphics

Join Victor Paredes in this one-hour webinar as he demonstrates his techniques for rigging characters and objects in Anime Studio. Learn how he sets up his bones and rigging for vector shapes, images, and soft shapes. See how these interact with the timeline and keyframes. Victor will also give you tips on rigging quadrupeds and other non-human creatures and finish off the hour answering your questions.


Rag Doll Physics on a character
Rag Doll Physics on a character - Moho Pro Tutorial
https://www.animestudiotutor.com/bones/rag_doll_physics_on_a_character/
14 October 2018ShoNuff93

This is another physics-based tutorial in which you learn how to add physics to your character inside of an animation. You need to have the pro version of Anime Studio pro (at least version 9 I think) or MOHO 12 pro in order to use the built in physic engine.

This tutorial is easy to use but the results can vary widely due to the fact that physics animations just do what they want but that's the fun part! Playing with just a couple of settings can really change the outcome of your animations in just seconds. Sometimes they look great and sometimes they can be a twitchy mess. But if you looking for a fun easy way to automatically generate a character falling or have an object to explode, physics is the way to go!

Just play with it and have fun! Couple of things to REMEMBER, you need to have bone strength turned on for a rigged character to have physics applied to it. Also, while a character is being affected by physics you can NOT animate it! Pose your characters before and after physics is turned on!


Moho 12 Character Design Part 1
Moho 12 Character Design Part 1 - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/drawing/moho_12_character_design_part_1/
16 April 2017Troy Picou

This is the first video in a series of designing a character in Moho 12.
I will be taking you through the process from creation to animation.
Please excuse the typo on the layer tongue, thanks.

Part 2 | Part 3


Moho 12 Character Design Part 3
Moho 12 Character Design Part 3 - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/drawing/moho_12_character_design_part_3/
16 April 2017Troy Picou

In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.

Part 1 | Part 2


Fighting Scene in Anime Studio
Fighting Scene in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/fighting_and_character_interaction_in_anime_studio/
20 July 2016ShoNuff93

This tutorial is not a how to create a specific fight sequence in Anime Studio but rather some tips, tricks and techniques that will allow you to create certain movements and interactions with more than one character.

It goes over using cycles to create jumping, perpetual motion, additive cycles, the use of onion skins to help make walking movements, hot to create a punch and reaction and using reference layers to create different depths for individual parts of each character.

Making a tutorial on creating an actual complete fight scene would take days if not weeks to cover everything so think of this as more of a tips video than anything else!

If you've never created a character in Anime Studio before I suggest you watch my tutorials for designing a character and the AT-AT walker to see how to rig a character and how to use target bones. The character design tutorial also covers how I make a face rig too!

If you're looking to make a much more complex type of fight scene, look up frame-by-frame animation and fight scenes on youtube. There are a few great tutorials on the subject and don't pass up the flash ones as the principal is the same!


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