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Found 44 results for charactershttps://www.animestudiotutor.com/bones/how_to_make_eyes_automatically_follow_an_object/
28 April 2019ShoNuff93
Hey, what's up, everyone. So this tutorial is really, really simple but it also is really useful and could potentially save you a LOT of time when it comes to having your characters make eye contact or look at moving objects in general.
The tutorial teaches you how to create a simple eye rig and use the targeting function to have the pupils look directly at an object at all times.
It only takes a minute or two if you construct and again it will save you a lot of time so you don't have to keep keyframing eye positions! If you have any questions, suggestions or concerns, leave a comment down below!
If you'd like to help the channel you can check out more of my videos or suffer through and watch an ad (every little bit helps
https://www.animestudiotutor.com/drawing/moho_12_character_design_part_3/
16 April 2017Troy Picou
In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.
Part 1 | Part 2
https://www.animestudiotutor.com/character_wizard/character_wizard_in_anime_studio_9/
15 October 2012Smith Micro Graphics
Learn to use the character wizard in Anime Studio
https://www.animestudiotutor.com/animation/how_to_use_a_smart_bone_to_resize_your_character_/
18 February 2018ShoNuff93
This tutorial is really the same a the morphing tutorial but connected to a smart bone action so you can change your character at any time real easy.
This would be great for any characters you need to transform back and forth throughout your animations like a vampire character or a werewolf.
You can also use this technique for other things like animating hair growing or items transforming.
It's quick and really easy to set up once you have a character rigged!
https://www.animestudiotutor.com/animation/animating_breasts_in_anime_studio_pro/
21 December 2013LilredheadComics
With a combination of Dynamic Bones and Smart Bone dials, you can create realistic breast physics for any of your female characters. You can combine these techniques or use them separately, depending on your needs. In the end, this video will take you through the process in adding some polish (and bounce) to the ladies of Anime Studio.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/bones/walk_cycle/
8 July 2012ShoNuff93
This is a video tutorial on how to make a simple walk cycle in anime studio with the characters provided. This is a variation of anime studio users Selgin and Funksmaname's techniques. Their techniques are MUCH more finely tuned and work better than this technique but this if for beginners like me that don't know that much about bone locking or the use of scripts yet. I highly recommend watching their videos after getting these basic steps down to enhance your walk cycles!
https://www.animestudiotutor.com/physics/how_to_use_physics_in_anime_studio/
14 May 2016ShoNuff93
Probably one of the least used, best kept secrets of Anime Studio is the EXTREMELY powerful physics engine that can be used to create animations! This tutorial just covers the basics of physics but only scratches the surface of what you can to with it!
You can create crumbling buildings, breaking glass, destructible environments and debris, impact objects like bowling pins, rag doll characters... the list of possibilities goes on and on!
It isn't used a lot from what I've seen but hopefully those of you who see this find this useful and start using it more and more! It is extremely fun to play around with and with the right imagination could be really useful in practical animations!
https://www.animestudiotutor.com/animation/cut-out_face_animation/
19 June 2012ShoNuff93
This is a really quick video on how to use a photo in anime studio and create a cutout-puppet animation. This technique is a great way to cutout photos if you don't have any image editing software like photoshop or would just like to streamline your workflow and work in anime studio exclusively! I think this technique would also be great for any type of puppet animation of any hand drawn characters as well!
https://www.animestudiotutor.com/bones/webinar_character_rigging_and_animation_/
20 March 2014Smith Micro Graphics
Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.
Update: The supporting documents contains the final rigged guitar playing character.
https://www.animestudiotutor.com/introduction/tour_and_features_overview/
13 August 2013Smith Micro Graphics
• Revolutionary Bone Rigging system takes the work out of tedious frame-by-frame animation
• Intuitive animation Timeline simplifies complex animation tasks
• Physics Engine allows for super realistic movement and collisions
• Auto Trace your own artwork and then animate it
• Work with vector based art for maximum control and scalability
• Import or record audio and automatically lip-synch to characters
• Work in 2D or 3D space and import 3D objects
Anime Studio 9.5 Now Out!
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