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Found 16 results for eyes
Basic Eye Rig
Basic Eye Rig - Anime Studio 9 Tutorial
https://www.animestudiotutor.com/bones/basic_eye_rig/
5 October 2012AnimeStudioTutor

This tutorial shows one way to set up a basic eye rig in Anime Studio, using bones and masked layers.

Using the 'Bone Offset' tool the pupils can be moved quickly with ease.

There are two examples:
1. Pupils on one masked layer - Pupils can cross over to the other eye
2. Pupils split into two masked layers - Pupils can't cross over


Rigging a Mouth for a Detailed Head Turn
Rigging a Mouth for a Detailed Head Turn - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/rigging_a_mouth_for_a_detailed_head_turn/
21 January 2014LilredheadComics

In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part.

Recorded By: Jim Mills
Narrated By: Chad Troftgruben

Part 1 | Part 2 | Part 3


Animating a Detailed Head Turn
Animating a Detailed Head Turn - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/animating_a_detailed_head_turn/
21 January 2014LilredheadComics

In the last part of our head turning series, we utilize smart bones, point animation and other techniques to create a detailed head turn. This includes movement for hair, ears, eyes, nose, mouth and other facial details.

Recorded By: Jim Mills
Narrated By: Chad Troftgruben

Part 1 | Part 2 | Part 3


Adding Facial Highlights to a Character
Adding Facial Highlights to a Character - Anime Studio Tutorial
https://www.animestudiotutor.com/drawing/adding_facial_highlights_to_a_character/
23 February 2014LilredheadComics

In part 3 on our series for shading, we add some highlights to the character's face to give the piece more volume. This includes adding highlights to the character's eyes as well. We do this with Anime Studio's Draw Shape and Add Point Tools.

Recorded By: Jim Mills
Narrated By: Chad Troftgruben


part 1 | part 2 | part 3 | part 4 | part 5


Character Design In Anime Studio
Character Design In Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/drawing/character_design_in_anime_studio/
22 March 2016ShoNuff93

I made it this video long because I want beginners in particular to see how long it actually takes to put a character together. This isn't even the most complex character I've seen and it took a few hours to make it look and function right. I've run into a lot of problems when I first started using Anime Studio and truthfully I still do but it's really just about figuring out how to solve the problem and a lot of my solutions are in this tutorial!

I really didn't want to make another super long video but there were just to many people asking me to make it so I had to give it a go. I think short tutorial for awhile is the way to go for awhile anyway. (I know, I said that last time!) In any case, please let me know if you found this useful, if it was good, bad, boring, helpful….whatever it may be. I want to make the best videos I can and really appreciate all input. Also, for any Anime Studio users, question. Would this type of character you would buy or would your rather make try and make it yourself? I'm asking because I'm going to start making artwork animations to sell online and want to know what animators are most interested in. I'm going to continue to make tutorials and then try and sell items I think you guys would like so let me know!

-ShoNuff93


Webinar: Creating Custom Facial Rigs
Webinar: Creating Custom Facial Rigs - Anime Studio Pro 9 Webinar
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics

Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.

Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.

The script can be found here


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