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Found 185 results for intermediatehttps://www.animestudiotutor.com/animation/animating_a_convincing_walk_cycle/
21 December 2013
Learn the fundamentals for creating a convincing walking cycle for an Anime Studio character. From setting down the extreme poses, to adding in subtle midway effects, after watching this tutorial, you will have mastered the art of animated walking.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/drawing/creating_detailed_torso_movements/
21 December 2013
If you are looking to add some realism or polish to your animations, then you will want to check out this Anime Studio tutorial. Here we demonstrate how to draw a male torso and then create subtle movements with the chest in conjunction with an arm using Smart Bones.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/animation/animating_breasts_in_anime_studio_pro/
21 December 2013
With a combination of Dynamic Bones and Smart Bone dials, you can create realistic breast physics for any of your female characters. You can combine these techniques or use them separately, depending on your needs. In the end, this video will take you through the process in adding some polish (and bounce) to the ladies of Anime Studio.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/bones/animating_a_detailed_head_turn/
21 January 2014
In the last part of our head turning series, we utilize smart bones, point animation and other techniques to create a detailed head turn. This includes movement for hair, ears, eyes, nose, mouth and other facial details.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/setting_up_eyes_for_a_detailed_head_turn/
21 January 2014
In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/rigging_a_mouth_for_a_detailed_head_turn/
21 January 2014
In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/layers/using_brushes_to_create_scrolling_backgrounds/
21 January 2014
Sometimes it may be necessary for a scene to contain a loop-able background (such as a character running and the camera following him/her). While you could copy and paste assets to try and build the backdrop, there is an easier way through the use of custom brush types. Here, we will learn how to create a custom brush and apply it to create a loop-able background.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/interface/advanced_styles_palette/
2 March 2014
How to use styles within Anime Studio
https://www.animestudiotutor.com/bones/advanced_bone_rigging/
2 March 2014
Three ways to rig a character including smart bones.
Showing tutorials 51 to 60 of 185