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Found 35 results for shapehttps://www.animestudiotutor.com/drawing/improvements_to_brush_spacing/
16 August 2013Smith Micro Graphics
Brushes sometimes tended to bunch up, especially around pointy corners. The brush spacing is now much more even, including when the curviness of a shape is animated over time.
Anime Studio 9.5 Now Out!
https://www.animestudiotutor.com/interface/transform_points_-_anime_studio_debut_11/
26 May 2015Smith Micro Graphics
Learn how to use the Transform Points tool in Anime Studio Debut 11
https://www.animestudiotutor.com/drawing/shape_stacking_pt_2/
17 June 2012Funksmaname
Discussion thread and script links at the forum:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/drawing/shape_stacking_pt_1/
17 June 2012Funksmaname
A simple concept, but takes some mind bending to use to its full potential...
Discussion thread for pt1 & 2 of this tutorial here - links to scripts can be found there:
http://www.lostmarble.com/forum/viewtopic.php?p=109342
https://www.animestudiotutor.com/interface/freehand_tool/
4 June 2012Smith Micro Graphics
The freehand tool allows you to draw a shape like you can with a pen or pencil.
https://www.animestudiotutor.com/drawing/connecting_lines_to_circles/
1 April 2016AnimeStudioTutor
Connecting a line to a circle can be tricky in Anime Studio. It should be straight forward, but often you'll find any new points added to your circle will distort it.
The trick is not to create new points on the circle, but to join your line to the circle's points. This way the circle won't lose its shape.
Note: This tutorial is for beginners to Anime Studio.
https://www.animestudiotutor.com/layers/techniques_for_creating_light_and_shadow_effects/
28 April 2019ShoNuff93
This is another "sort of" lighting and shadow tutorial. I probably could make a whole series on just lighting effects but I think these, in particular, are pretty useful and easy to do.
The first technique I show you is how to use just a simple cut out shape to create a spotlight. I've made a tutorial about this before but it's a good refresher.
The second little technique is creating shadows for a moving character. Yes, you can use the built-in shadow effect but this video shows you how to create a shadow that's a little more dynamic so you can place it anywhere you like.
And the last technique is creating police lights or flashing lights. It's just a little more tricky because it involves some masking and changing layer blending modes, but once you get it
https://www.animestudiotutor.com/animation/point_level_animation/
19 June 2012crowquill66
Correction: "I keep calling the mouth one shape, but really it's one object... they are separate shapes connected or joined shapes. The mouth object sits on only one layer." jg
A quick explanation of how I set up a character in Anime
Studio Pro 7 and animate them using point level animation. A great way to add stretch and squash to your characters.
If you find this explanation helpful then please comment so that I know to make more. I could also make some more detailed tutorials.
Thank you for watching.=)
You can see the finished cartoon here:
http://www.youtube.com/watch?v=viNlKoVcc7M
https://www.animestudiotutor.com/drawing/adding_facial_highlights_to_a_character/
23 February 2014LilredheadComics
In part 3 on our series for shading, we add some highlights to the character's face to give the piece more volume. This includes adding highlights to the character's eyes as well. We do this with Anime Studio's Draw Shape and Add Point Tools.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/adding_torso_shading_in_anime_studio/
23 February 2014LilredheadComics
Now that we have the face shaded, we can bring our focus to the character's torso. Continuing on with using the Add Point, Create Shape and Curvature tools in Anime Studio, we will create and shadows and shading for the character's body.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
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