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Found 23 results for webinar
Anime Studio 10.1 Webinar
Anime Studio 10.1 Webinar - Anime Studio 10 Overview
https://www.animestudiotutor.com/introduction/anime_studio_101_webinar/
25 July 2014Smith Micro Graphics

Join Fahim Niaz, Mike Clifton, Jason Cozy and other Anime Studio team members in this 1-hour webinar as they review the exciting new features in Anime Studio 10.1. The team will demonstrate new workflow improvements and feature enhancements in Anime Studio 10.1 including timeline markers, "shy bones" (@21:30), updates to GPU acceleration, saving to Anime Studio 9 and exporting to FBX. All of this plus more! The webinar will conclude with a brief questions and answers session.


Webinar: Character Rigging
Webinar: Character Rigging - Anime Studio 8 Webinar
https://www.animestudiotutor.com/bones/webinar_character_rigging/
24 June 2012Smith Micro Graphics

Join Victor Paredes in this one-hour webinar as he demonstrates his techniques for rigging characters and objects in Anime Studio. Learn how he sets up his bones and rigging for vector shapes, images, and soft shapes. See how these interact with the timeline and keyframes. Victor will also give you tips on rigging quadrupeds and other non-human creatures and finish off the hour answering your questions.


Webinar: Animations in Anime Studio Pro 11
Webinar: Animations in Anime Studio Pro 11 - Anime Studio Webinar
https://www.animestudiotutor.com/introduction/webinar_animations_in_anime_studio_pro_11/
10 August 2015Smith Micro Graphics

Join Anime Studio Master Victor Paredes in this 1-hour webinar as he shows you how he creates animations using Anime Studio Pro 11. Victor will quickly walk you through the new frame-by-frame and reference layers features and share some exciting ways to put them to use. He will then show you how he creates animations using both bone rigged and frame-by-frame methods. Victor will then share some of his tricks on using other new features along with some non-standard techniques to get you thinking outside of the box. The webinar concludes with a Q&A session where your questions are answered.

The book that Victor refers to in the webinar is titled Elemental Magic: Volume 1 - The Art of Special Effects Animation by Joseph Gilland.

Another book that Victor recommends is The Animator's Survival Kit by Richard Williams.

*We apologize for the technical difficulties that occur in this webinar*


Webinar: Character Rigging and Animation
Webinar: Character Rigging and Animation - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/webinar_character_rigging_and_animation_/
20 March 2014Smith Micro Graphics

Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.

Update: The supporting documents contains the final rigged guitar playing character.


Simplifying Your Animation Workflow
Simplifying Your Animation Workflow - Anime Studio Webinar
https://www.animestudiotutor.com/animation/simplifying_your_animation_workflow/
31 October 2015Smith Micro Graphics

Join award-winning animator and Anime Studio Master Victor Paredes in this 1-hour webinar as he shows you how to simplify your workflow and speed up your animation process by using pre-made characters and backgrounds in Anime Studio. Pre-made content is great for beginners who still find it challenging to create their own and it can be a time saver for professionals with tight deadlines. For artists who are looking to create and sell their own content packs, Victor will share his opinion on what they should include and share a few helpful tricks to make it easier. The webinar concludes with a brief Q&A session.

Anime Studio Halloween Content Pack


Character Rigging Using Smart Bones Webinar
Character Rigging Using Smart Bones Webinar - Anime Studio 9 Pro Tutorial
https://www.animestudiotutor.com/bones/character_rigging_using_smart_bones_webinar/
1 October 2012Smith Micro Graphics

In this 1-hour webinar Victor Parades will show you how his workflow for character rigging has improved with the new features of Anime Studio Pro 9. Using Smart Bones, Victor will demonstrate how to set up very simple bone rigging to complex simulated 3D rigs which would have been impossible in previous versions. Watch this professional artist at work and gain a valuable insight into his workflow.


Webinar: Scripts
Webinar: Scripts - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/lua_scripts/webinar_scripts/
17 June 2012Smith Micro Graphics

An Introduction with Wes Fowler

Learn more about this webinar at: http://my.smithmicro.com/webinars/anime-studio/scripts-in-anime-studio-pro/in...

Join Wes Fowler as he shows you how scripts can enhance the capabilities of making animations in Anime Studio Pro. He will show you what they are, the different types, and where they can be found. Wes will also discuss 3rd party scripts, provide scripting demonstrations and explain how they can extend the functionality of Anime Studio Pro. As well, learn the basics of scripting in the Lua scripting language, and how to access Anime Studio Pro's scripting interface.


Making Puffin Rock Webinar - Moho in a TV Series
Making Puffin Rock Webinar - Moho in a TV Series - Moho (Anime Studio) Webinar
https://www.animestudiotutor.com/introduction/making_puffin_rock_webinar_-_moho_in_a_tv_series/
20 October 2016Smith Micro Graphics

Making a TV series is a bit like a puzzle and Moho animation software is an essential piece that completes it. In this webinar, Jeremy Purcell (Assistant Director) will be showing how Moho worked with other tools like Shotgun, Deadline, Photoshop and After Effects to produce the TV Series Puffin Rock.

Topics that will be covered in this webinar include:

- Bringing a character from design to compositing
- Seeing inside a character model
- Working with a studio in another country on the same files
- Seeing what a scene file is made up of

This is a chance for you to see how a bigger animation production, Puffin Rock, and its 78 x 7 minute episodes structured a pipeline around Moho to get the best out of the software as well as how it works with other departments in the production.

About the Presenter: Jeremy was Assistant Director on two seasons of Puffin Rock, for a total of 78 episodes. Prior to that, he was Efx Supervisor on two feature films with Cartoon Saloon: 'Brendan and the Secret of Kells' and 'Song of the Sea'. He is currently working on Cartoon Saloon's next feature, 'The Breadwinner', as well as in pre-production on their next Moho TV series.


Webinar: Speed Up Your Workflow
Webinar: Speed Up Your Workflow - Anime Studio Pro 8 Webinar
https://www.animestudiotutor.com/introduction/webinar_speed_up_your_workflow/
24 June 2012Smith Micro Graphics

Join Victor Paredes as he shares with you his special techniques and tips to speed up your workflow in Anime Studio. See the various ways he creates walk cycles - one of the biggest challenges in animation. Learn how to improve head rotations in your animations as he discusses easy tracing tips, drawing for animation, using symmetry within Anime Studio, and how to use blend morphs effectively. In addition, Victor will share his insights on rigging soft shapes and show you how he brings his characters to life.

The supporting file contains the walk ruler.


Webinar: Creating Custom Facial Rigs
Webinar: Creating Custom Facial Rigs - Anime Studio Pro 9 Webinar
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics

Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.

Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.

The script can be found here


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