By using AnimeStudioTutor.com you agree to our cookie and privacy policy
Close

AD-BLOCKER

Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad-blocker, or whitelisting this site.
You can also support us at Patreon: patreon.com/animestudiotutor
Links to other donation methods are available at the bottom of this page.
Found 2 results for 3d building
Walk Cycle (Selgin Technique)
Walk Cycle (Selgin Technique) - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/animation/walk_cycle_selgins_technique/
17 June 2012Funksmaname

Showing a very basic rig, building a basic walk cycle, and how to make a plethora of walks using Selgin's revolutionary (quite literally :P) backwards foot locking technique. I also quickly go over how to reproduce the 'la linea' look.

Read more about it here in Selgin's post:
http://www.lostmarble.com/forum/viewtopic.php?t=14166

How to achieve this look (intersecting solid line) tutorial:
http://www.lostmarble.com/forum/viewtopic.php?t=17193&highlight=linea


3D buildings in Anime Studio Pro or MOHO pro 12
3D buildings in Anime Studio Pro or MOHO pro 12 - Moho Pro Tutorial
https://www.animestudiotutor.com/3d_content/3d_buildings_in_anime_studio_pro_or_moho_pro_12/
14 October 2018ShoNuff93

Hey everyone! I've been getting a lot of requests for backgrounds and a friend recently asked me about making one that has a city street with buildings. I thought it was a great idea but also started wondering if I could make it D so I could create a lot of different angles for the same scene.
I found that I could pretty easily and this is the result. Now this tutorial shows you how to make VERY simple buildings but given time you could make the buildings and the scene a lot more detailed with a lot more depth but I think following this tutorial will give you a basic understanding of how it works and how to organize your layers.
Yes, there are other tools to create D objects in Anime Studio/MOHO as well but I feel like this is the best way to understand X,Y, Z coordinates and it allows you to add details you otherwise couldn't with extrusion and beveling tools.
If you'd like to help support this channel and also get characters and artwork for your animations, check out my Patreon channel at https://www.patreon.com/poptoogi
I also wanted to give a big shout out to Justin Allen, a fellow animator who's own tutorial really helped me out by showing me how to align origin points (rotation points) so that I could easily turn and place walls making this tutorial infinitely more easy to do! He's got a great channel on youtube with awesome cartoons and amazing tutorials so check him out.


Showing tutorials 1 to 2 of 2