Search
Found 17 results for Setuphttps://www.animestudiotutor.com/bones/arms_and_legs/
19 June 2012ShoNuff93
This is a tutorial that was originally done and described by Funksaname on the anime studio forum. It is a technique for users can use to make great looking bending arms and legs without the use of anime studio patches or using masking techniques! Again, this is not my idea, all credit goes to funksmaname!!!!
https://www.animestudiotutor.com/bones/animated_bone_targets/
11 October 2015Smith Micro Graphics
New! Animated Bone Targets - Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever.
https://www.animestudiotutor.com/lip_sync/lip_sync_smart_bones/
27 August 2015Jared Hundley
Working with Anime Studio Pro, we create mouth phonemes through masked layers and smart bone actions. This setup helps us have infinite mouth combinations and to complete manual lip sync in a unique, efficient way.
https://www.animestudiotutor.com/bones/smart_bone_rigging_in_as_9_pro/
1 October 2012Funksmaname
In this video Funksmaname shows how he set up a doll character rig in Anime Studio 9 Pro using the new Smart Bones
Anime Studio Forum Link
https://www.animestudiotutor.com/bones/smart_bones_in_anime_studio_10/
2 March 2014Smith Micro Graphics
Using smart bones in Anime Studio pro 10
https://www.animestudiotutor.com/bones/basic_eye_rig/
5 October 2012AnimeStudioTutor
This tutorial shows one way to set up a basic eye rig in Anime Studio, using bones and masked layers.
Using the 'Bone Offset' tool the pupils can be moved quickly with ease.
There are two examples:
1. Pupils on one masked layer - Pupils can cross over to the other eye
2. Pupils split into two masked layers - Pupils can't cross over
https://www.animestudiotutor.com/bones/setting_up_body_turn_moho/
23 April 2017mtbuck24
In this lecture I will show you step by step how to set up your rig for a body turn using smart warps
Download FREE stuff | Email List | Moho Pros Group | Pros Beginners Group | My other courses
https://www.animestudiotutor.com/bones/inverse_kinematics_in_moho_pro/
23 April 2017mtbuck24
Inverse Kinematics is used both in animation and in rigging. We are going to focus on how inverse kinematics is set up when rigging your character.
Enroll in course
Email List | Moho Pros Group | Pros Beginners Group | My other courses
https://www.animestudiotutor.com/introduction/cartoon_saloons_anime_studio_pro_workflow/
11 October 2015Smith Micro Graphics
See how Jeremy Purcell from Cartoon Saloon uses Anime Studio Pro.
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname
This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)
I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.
for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
Showing tutorials 1 to 10 of 17