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Found 3 results for additive cycles
Anime Studio Pro 11.2 Additive Cycles
Anime Studio Pro 11.2 Additive Cycles - Anime Studio Tutorial
https://www.animestudiotutor.com/animation/anime_studio_pro_112_additive_cycles/
5 January 2016Smith Micro Graphics

VĂ­ctor Paredes shows us how to use the new additive cycle feature of Anime Studio Pro 11.2


Fighting Scene in Anime Studio
Fighting Scene in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/fighting_and_character_interaction_in_anime_studio/
20 July 2016ShoNuff93

This tutorial is not a how to create a specific fight sequence in Anime Studio but rather some tips, tricks and techniques that will allow you to create certain movements and interactions with more than one character.

It goes over using cycles to create jumping, perpetual motion, additive cycles, the use of onion skins to help make walking movements, hot to create a punch and reaction and using reference layers to create different depths for individual parts of each character.

Making a tutorial on creating an actual complete fight scene would take days if not weeks to cover everything so think of this as more of a tips video than anything else!

If you've never created a character in Anime Studio before I suggest you watch my tutorials for designing a character and the AT-AT walker to see how to rig a character and how to use target bones. The character design tutorial also covers how I make a face rig too!

If you're looking to make a much more complex type of fight scene, look up frame-by-frame animation and fight scenes on youtube. There are a few great tutorials on the subject and don't pass up the flash ones as the principal is the same!


Animating and Rigging Quadrupeds
Animating and Rigging Quadrupeds - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/animating_and_rigging_quadrupeds/
29 January 2016Smith Micro Graphics

Animating quadrupeds with bones may seem complicated, but the right tools can make it faster and easier to get smooth, lively results. Join Anime Studio Master Victor Paredes in this 1-hour webinar where he will demonstrate helpful techniques to make the rigging and walk animation process much simpler using Anime Studio Pro 11. Learn how Target Bones give you more control, how Additive cycles make the process quicker, and how overlapping actions make your quadruped look more alive. All of this and more will be demonstrated, plus you'll have the opportunity to get your questions answered by an expert!

For more information on our Anime Studio webinars go to: my.smithmicro.com/anime-studio-webinars.html

Thank you to artist Yi-Jen Liu for the use of her character in this webinar. yijenliu.com


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