SearchFound 30 results for animating
7 March 2018Víctor Paredes
With the inclusion of intervals inside AS, we have the option to animate on 2s, 3s or whatever interval we want.
I always liked this feature, but I wasn't able to get good results with it. Now I finally got an idea to get good animations in 2s and want to share this "tutorial" with you.
The difference between animating on 1s (each single frame has animation) and animating on 2s (the movement holds each two frames) could seem subtle, but it opens a lot of possibilities, gives more control over the animation and also and gives the movement another -less computational- rhythm.
Please watch the video and give feedback here:
18 February 2018Troy Picou
Join me as I animate the crab from my new character design course.We will discuss ways to use the timeline and create smoother animation. My apologizes, some portions of my timeline were covered during the video. My stream software has been giving me issues so this was prerecorded.
29 January 2016Smith Micro Graphics
Animating quadrupeds with bones may seem complicated, but the right tools can make it faster and easier to get smooth, lively results. Join Anime Studio Master Victor Paredes in this 1-hour webinar where he will demonstrate helpful techniques to make the rigging and walk animation process much simpler using Anime Studio Pro 11. Learn how Target Bones give you more control, how Additive cycles make the process quicker, and how overlapping actions make your quadruped look more alive. All of this and more will be demonstrated, plus you'll have the opportunity to get your questions answered by an expert!
For more information on our Anime Studio webinars go to: my.smithmicro.com/anime-studio-webinars.html
Thank you to artist Yi-Jen Liu for the use of her character in this webinar. yijenliu.com
20 November 2016ShoNuff93
This is a tutorial on using physics and how to CHANGE the direction of objects within a physics group while animating.
For this, I created the movement of the physics objects first and then animated the artwork after to make them look like they were interacting with one another.
31 May 2013AnimeStudioTutor
Animating this small graphic was made easy with the help of bones and physics. This tutorial gives a quick overview of how this was created.
18 February 2018Jared Hundley
This one is a simpler idea but important and relevant to most of us. This was also a request that was so sweetly asked and I'm happy to have helped. At least, I hope I did! Happy Animating!
11 October 2015Smith Micro Graphics
New! Animated Bone Targets - Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever.
8 July 2012ShoNuff93
This is a quick tutorial on how to mask works to pass through an object. Masking has always been a little tricky to me in anime studio but with a little bit of messing around I found out how to do this and it looks pretty decent.
21 December 2013LilredheadComics
From cigarettes to other... objects, creating a smoke effect in Anime Studio may be something you will want to do. This tutorial breaks down how to create a blowing smoke effect from drawing to keyframing the motion.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
8 July 2012ShoNuff93
This is a tutorial on using physics in anime studio. It's in reference to to the dominoes tutorial I created earlier so view that for more info. This video was made to just show some of the features of the physics engine that's built into anime studio and inspire people to play with it more and come up with new ways of animating things.
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