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Found 63 results for bone parenting
Animated Bone Parenting
Animated Bone Parenting - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/animated_bone_parenting/
11 October 2015Smith Micro Graphics

New! Animated Bone Parenting - Now you can switch parents for your bones mid-animation and Anime Studio will automatically keyframe the result. Use the Re-parent Bone Tool at any time to reset the parent or un-link bones completely by clicking off the canvas.


Webinar: Anime Studio 11 New Features
Webinar: Anime Studio 11 New Features - Anime Studio Webinar
https://www.animestudiotutor.com/introduction/webinar_anime_studio_11_new_features/
14 June 2015Smith Micro Graphics

Get a look at the exciting new features in Anime Studio 11 in this 1-hour webinar presented by Mike Clifton, and Jason Cozy of the Anime Studio Team. Mike will show you how you can now do frame by frame animation in Anime Studio! He will also show you workflow game changers such as Layer Referencing, Animated Bone Targets and Animated Bone Parenting and when you can use them. See how changing the layer order of shapes in a single vector layer over time is now easy and how you can now flip a bone mid-animation allowing you to change an effect at any time. See all of this and more! The webinar concludes with a Q & A session where your questions will be answered.


Hold or Throw Objects in Moho (Anime Studio) Pro
Hold or Throw Objects in Moho (Anime Studio) Pro - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/animation/hold_or_throw_objects_in_moho_anime_studio_pro/
20 October 2016ShoNuff93

Hey everyone! A lot of people want to know how to hold and throw objects so here's a quick tutorial to show you how. This is not a new technique and has been around for a long time but I still thought I'd share for those of you who don't know how.

First, bind your object to a bone.
Second, parent that bone to your hand bone/s.
Third, to release, break the parenting of the object bone in the timeline!

You can use this technique to grab, hold or release with any object!


Target Bones Moho Pro 12
Target Bones Moho Pro 12 - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/target_bones_moho_pro_12/
23 April 2017McCoy Buck

Target Bones are a really powerful tool that was introduced in Anime Studio 10. In this lecture learn exactly how a target bone works, why you would use it, and how you would use it.

This is from the Intermediate Rigging Course

Email List | Moho Pros Group | Pros Beginners Group | My other courses


Animated Bone Targets
Animated Bone Targets - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/animated_bone_targets/
11 October 2015Smith Micro Graphics

New! Animated Bone Targets - Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever.


Bone Constraints
Bone Constraints - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/bone_constraints/
2 March 2014Smith Micro Graphics

Using the new bone constraints in Anime Studio Pro 10


Bone Strength
Bone Strength - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/bone_strength/
1 October 2017McCoy Buck

In this tutorial of the character rigging basics we are going to talk about the bone strength tool and how it used and effects your rigs. This is a very powerful tool that can be used with both vectors and images.

Full course


Anime Studio 10 Webinar
Anime Studio 10 Webinar - Anime Studio 10 Overview
https://www.animestudiotutor.com/introduction/anime_studio_10_webinar/
6 March 2014Smith Micro Graphics

Join Fahim Niaz, Mike Clifton and Jason Cozy from the Anime Studio Team in this 1-1/2 hour webinar as they review the exciting new features in Anime Studio 10. They show you how to streamline your work flow with the newly added bone constraint functionalities and how the new smart bone set up will let you produce smart bones faster and more efficiently. Learn how you can create more dynamic movement in your characters with the new Bounce, Elastic and Stagger Interpolations and how the new drawing tools will allow you to draw more free form shapes. All of this plus more! The webinar conclude with a questions and answers session.


Switch Layer Dials
Switch Layer Dials - Anime Studio Tutorial
https://www.animestudiotutor.com/layers/switch_layer_dials/
20 July 2016ShoNuff93

I thought I'd make a video on how to make a smart bone action control switch layers. I also wanted to show a quick set up on making a smart bone dial that is set away from the character.

I should also mention if you want to make a visual reference smart bone you can just make it so it just controls a specific switch layer off to the side without linking it to another bone as well.
The reason I made the first example linked to the hand is so that in a busy scene, your control will always be near the hand!

My character was just getting too many switch layers in it so I'm in the process of creating a few of these switch layer controls and I thought I'd share as always!!! smile


Using smart bones with switch layers UPDATE
Using smart bones with switch layers UPDATE - Anime Studio Tutorial
https://www.animestudiotutor.com/layers/using_smart_bones_with_switch_layers_update/
20 July 2016ShoNuff93

This is a follow up to the "Switch Layer Dials" tutorial. It is just a faster easier way to set up a smart bone to control switch layers!

In this video I'm using it to rig a mouth switch layer to a smart bone and then us the bone to help me lip sync!

A 1000 thank you's to Victor Paredes for clueing me in on how to set this up the easy way and to show me how to use the copy previous keyframe function in Anime Studio! Awesome all day!!!


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