SearchFound 24 results for control
19 April 2013Smith Micro Graphics
Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.
Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.
The script can be found here
19 September 2015Smith Micro Graphics
See how you can use the morph dials to control your animations in Anime Studio.
16 March 2013Smith Micro Graphics
The new Smart Bones feature in Anime Studio Pro allows you to have more control over shapes when you bend them with bones. You can use Smart Bones to control the following types of scene elements.
2 March 2014Smith Micro Graphics
How to use the nested layer control feature in Anime Studio to control bones within child folders.
17 August 2012AnimeStudioTutor
With this script you can control switch layers with bones.
The supporting file contains the script and the example file used in this tutorial.
The script was written by Vernon Zehr (aka heyvern)
View thread on lostmarble forum
Vern's World - Youtube Channel
20 July 2016ShoNuff93
I thought I'd make a video on how to make a smart bone action control switch layers. I also wanted to show a quick set up on making a smart bone dial that is set away from the character.
I should also mention if you want to make a visual reference smart bone you can just make it so it just controls a specific switch layer off to the side without linking it to another bone as well.
The reason I made the first example linked to the hand is so that in a busy scene, your control will always be near the hand!
My character was just getting too many switch layers in it so I'm in the process of creating a few of these switch layer controls and I thought I'd share as always!!!
4 July 2018AnimeStudioTutor
1 October 2017Funksmaname
Showing how to split channels on the timeline, and how to control multiple layers at once.
15 August 2019Mult Rush
In this video we'll introduce the new script from Stan, which allows you to create layer copies (or references), with advanced settings - randomization, XYZ axes control, distribution along a curve, etc.
19 September 2019Mult Rush
In this video we'll continue with the new Moho script from Stan, which allows you to create layer copies (or references), with advanced settings - randomization, XYZ axes control, distribution along a curve, etc.
English subtitles are available.
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