SearchFound 7 results for depth of field
6 June 2012LilredheadComics
In this Anime Studio tutorial Chad shows you how to apply a focus effect.
13 August 2013Smith Micro Graphics
NEW in Anime Studio Pro 9.5 - When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Anime Studio Pro 9.5 does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.
Anime Studio 9.5 Now Out!
10 August 2013Smith Micro Graphics
Chad takes us through the options in the Project Settings.
Including the output dimensions : width, height and frame rate
Depth of field : focus distance, focus range, max blur radius
Render style : Fill style, stroke style, layer style and minimize frame-to-frame randomness
Sort layers by depth and Sort by true distance
Stereo rendering : Red/Blue Anaglyph, Side By Side (YouTube friendly), cross-eyed and eye separation
Extra SWF frame
Save as defaults and reset/restore defaults
20 July 2016ShoNuff93
To be honest, I'm still learning this one! I figured it out enough to make a quick tutorial but I think I'm gonna end up making an more in depth one later on because I can think of a lot of other uses for this!
As the title states though, this is a quick run through on making a forward scrolling background. It mainly uses particles to generate random elements that can be moved through 3D space without a lot of work to create the illusion!
16 September 2012Funksmaname
Smart Bone helper script by Ramón López
You never realised how much time you were wasting before you tried these scripts!
For file links and more in depth installation notes, please visit the discussion here:
10 August 2012AnimeStudioTutor
This is a basic tutorial on setting up Anime Studio to allow animated layers.
Once layer ordering has been turned on, any re-ordering of the layers will be recorded.
For example, if you move 5 seconds into the animation, and move a layer from the bottom of the group to the top, a key point would be added. When the animation reaches this point that layer will go from the bottom to the top - i.e. from the back to in front.
14 October 2018ShoNuff93
Hey everyone! I've been getting a lot of requests for backgrounds and a friend recently asked me about making one that has a city street with buildings. I thought it was a great idea but also started wondering if I could make it 3D so I could create a lot of different angles for the same scene.
I found that I could pretty easily and this is the result. Now this tutorial shows you how to make VERY simple buildings but given time you could make the buildings and the scene a lot more detailed with a lot more depth but I think following this tutorial will give you a basic understanding of how it works and how to organize your layers.
Yes, there are other tools to create 3D objects in Anime Studio/MOHO as well but I feel like this is the best way to understand X,Y, Z coordinates and it allows you to add details you otherwise couldn't with extrusion and beveling tools.
If you'd like to help support this channel and also get characters and artwork for your animations, check out my Patreon channel at https://www.patreon.com/poptoogi
I also wanted to give a big shout out to Justin Allen, a fellow animator who's own tutorial really helped me out by showing me how to align origin points (rotation points) so that I could easily turn and place walls making this tutorial infinitely more easy to do! He's got a great channel on youtube with awesome cartoons and amazing tutorials so check him out.
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