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Found 47 results for drawinghttps://www.animestudiotutor.com/drawing/polishing_up_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
In the second part of our series on shading, we examine how to apply secondary shadows to our character.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/binding_shades_with_smart_bones/
23 February 2014LilredheadComics
In our final Anime Studio lesson on shading, we take a look at how to bind our shaded layers to the character. This will require traditional methods as well as the use of Smart Bones.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/moho_12_character_design_part_1/
16 April 2017Troy Picou
This is the first video in a series of designing a character in Moho 12.
I will be taking you through the process from creation to animation.
Please excuse the typo on the layer tongue, thanks.
Part 2 | Part 3
https://www.animestudiotutor.com/drawing/adding_facial_highlights_to_a_character/
23 February 2014LilredheadComics
In part 3 on our series for shading, we add some highlights to the character's face to give the piece more volume. This includes adding highlights to the character's eyes as well. We do this with Anime Studio's Draw Shape and Add Point Tools.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/adding_torso_shading_in_anime_studio/
23 February 2014LilredheadComics
Now that we have the face shaded, we can bring our focus to the character's torso. Continuing on with using the Add Point, Create Shape and Curvature tools in Anime Studio, we will create and shadows and shading for the character's body.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/basic_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
While you can have Anime Studio automate the shading process, it's usually best to manually apply the effect so you can have greater control over it. This tutorial shows you how to create some basic cartoon shading effects using the Add Point and Create Shape Tools. This is part 1 of a mini series on shading and shadows.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1| part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/new_features_bezier_simplify_boolean__freehand/
1 October 2017Funksmaname
A quick overview of the updates to the drawing tools in Moho Pro 12
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_1/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 1 shows how to draw and organise your layers. I use Mike Kelleys 'Swiss Army Points' tool, available at www.animatorsforum.com to make drawing easier, but you can do everything with the stock tools.
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/drawing/creating_scenes_with_one-point_perspective/
7 May 2014LilredheadComics
Perspective is very important for when it comes to drawing anything, especially scenes. In this video, we take a look at how to set up a basic set using one point perspective. While we do this in Anime Studio, it can really be applied to any drawing software, such as Flash.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/drawing/moho_12_character_design_part_3/
16 April 2017Troy Picou
In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.
Part 1 | Part 2
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