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Found 7 results for inside
Switch Bones Technique
Switch Bones Technique - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/switch_bones_technique/
27 June 2017Víctor Paredes

Here is a way to have different "sets" of bones inside of the same character.

More info on the LM forum


How to create an X-Ray effect
How to create an X-Ray effect - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/masking/how_to_create_an_x-ray_effect/
18 February 2018ShoNuff93

This is how to create an X-Ray effect in MOHO or Anime Studio using two separate characters and then rigging them to the same set of bones. Then, all you need to do is add a little bit of masking and boom! I believe this will work for even much older version of Anime Studio as long as you've got the masking option!


Moho Pro 12 Webinar
Moho Pro 12 Webinar - Moho Webinar
https://www.animestudiotutor.com/introduction/moho_pro_12_webinar/
14 August 2016Smith Micro Graphics

If you're new to animation and want to see that you can do with Moho, if you're already an Anime Studio user and want to get an inside look at what's new, or if you've been with Moho from the very beginning, you'll have the chance to learn something new today and see why everyone is so excited about Moho 12.

New features in Moho 12 include:

• NEW! Enhanced Freehand Drawing Tools
• NEW! Bezier Handles
• NEW! Smart Warp
• NEW! Realistic Motion Blur
• NEW! Animate Multiple Layers at the Same Time
• NEW! Pin Bones
• NEW! Updated GUI
• and much more!

This webinar was recorded live on August 12, 2016

Please click here to find out more about Moho Pro 12


Kinetic Motion Typography in MOHO
Kinetic Motion Typography in MOHO - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/special_effects/kinetic_motion_typography_in_moho/
20 October 2016ShoNuff93

This tutorial shows some very basic techniques in making moving typography in Anime Studio or MOHO. I'm really new to typography but I think Anime Studio and MOHO you can do some really cool stuff with it.

I know other programs can do motion typography much easier and even have some default settings but I made this to show that it can be done in inside of these programs as well.

Given time, I think that anyone that uses Anime Studio/MOHO will be able to some amazing work with text and titles.

Anyway, again this is just a very simple way to start learning how to integrate text and sound together to make an animation. I'm sure I'll make a follow up tutorial on this subject when I'm a little bit better at it!


Animating in twos in Moho/Anime Studio
Animating in twos in Moho/Anime Studio - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/timeline/animating_in_twos_in_mohoanime_studio/
7 March 2018Víctor Paredes

With the inclusion of intervals inside AS, we have the option to animate on 2s, 3s or whatever interval we want.
I always liked this feature, but I wasn't able to get good results with it. Now I finally got an idea to get good animations in 2s and want to share this "tutorial" with you.
The difference between animating on 1s (each single frame has animation) and animating on 2s (the movement holds each two frames) could seem subtle, but it opens a lot of possibilities, gives more control over the animation and also and gives the movement another -less computational- rhythm.
Please watch the video and give feedback here:
lostmarble.com/forum/viewtopic.php?f=9&t=26783


Rag Doll Physics on a character
Rag Doll Physics on a character - Moho Pro Tutorial
https://www.animestudiotutor.com/bones/rag_doll_physics_on_a_character/
14 October 2018ShoNuff93

This is another physics-based tutorial in which you learn how to add physics to your character inside of an animation. You need to have the pro version of Anime Studio pro (at least version 9 I think) or MOHO 12 pro in order to use the built in physic engine.

This tutorial is easy to use but the results can vary widely due to the fact that physics animations just do what they want but that's the fun part! Playing with just a couple of settings can really change the outcome of your animations in just seconds. Sometimes they look great and sometimes they can be a twitchy mess. But if you looking for a fun easy way to automatically generate a character falling or have an object to explode, physics is the way to go!

Just play with it and have fun! Couple of things to REMEMBER, you need to have bone strength turned on for a rigged character to have physics applied to it. Also, while a character is being affected by physics you can NOT animate it! Pose your characters before and after physics is turned on!


Making Puffin Rock Webinar - Moho in a TV Series
Making Puffin Rock Webinar - Moho in a TV Series - Moho (Anime Studio) Webinar
https://www.animestudiotutor.com/introduction/making_puffin_rock_webinar_-_moho_in_a_tv_series/
20 October 2016Smith Micro Graphics

Making a TV series is a bit like a puzzle and Moho animation software is an essential piece that completes it. In this webinar, Jeremy Purcell (Assistant Director) will be showing how Moho worked with other tools like Shotgun, Deadline, Photoshop and After Effects to produce the TV Series Puffin Rock.

Topics that will be covered in this webinar include:

- Bringing a character from design to compositing
- Seeing inside a character model
- Working with a studio in another country on the same files
- Seeing what a scene file is made up of

This is a chance for you to see how a bigger animation production, Puffin Rock, and its 78 x 7 minute episodes structured a pipeline around Moho to get the best out of the software as well as how it works with other departments in the production.

About the Presenter: Jeremy was Assistant Director on two seasons of Puffin Rock, for a total of 78 episodes. Prior to that, he was Efx Supervisor on two feature films with Cartoon Saloon: 'Brendan and the Secret of Kells' and 'Song of the Sea'. He is currently working on Cartoon Saloon's next feature, 'The Breadwinner', as well as in pre-production on their next Moho TV series.


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