SearchFound 36 results for movement
8 July 2012ShoNuff93
This is a tutorial for adding movement to a character that is already rigged with bones. It's less a tutorial and more on how to make key frames for quick movements. This is assuming you already know how to rig a character with bones.
20 November 2016ShoNuff93
This is a tutorial on using physics and how to CHANGE the direction of objects within a physics group while animating.
For this, I created the movement of the physics objects first and then animated the artwork after to make them look like they were interacting with one another.
8 July 2012ShoNuff93
This is a quick 5 minute tutorial on how to simulate cloth movement in anime studio. It's a pretty simple concept but very effective. You can fine tune the technique to make very realistic clothes for characters, flags, capes ect.
21 January 2014LilredheadComics
In the last part of our head turning series, we utilize smart bones, point animation and other techniques to create a detailed head turn. This includes movement for hair, ears, eyes, nose, mouth and other facial details.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
7 March 2018Víctor Paredes
With the inclusion of intervals inside AS, we have the option to animate on 2s, 3s or whatever interval we want.
I always liked this feature, but I wasn't able to get good results with it. Now I finally got an idea to get good animations in 2s and want to share this "tutorial" with you.
The difference between animating on 1s (each single frame has animation) and animating on 2s (the movement holds each two frames) could seem subtle, but it opens a lot of possibilities, gives more control over the animation and also and gives the movement another -less computational- rhythm.
Please watch the video and give feedback here:
5 December 2017Chuck Kenway
How to use animation from library to copy paste between rigs with same bone structure and names.
20 July 2016ShoNuff93
This is a tutorial on how to simulate a flag or any other type of material look like it is blowing in the wind as well as how to simulate cloth movement...somewhat realistically!
This technique was NOT created by me! All credit goes to Victor Paredes.
For those of you who don't know, he is an Anime Studio Guru, professional animator and works with SmithMicro!
This was upload with his permission on the channel "Gilbert Concepcion". The channel seems to be inactive for a few years but you can check out his original video here!
This video covers the same concept but uses bones so you can add textures or pictures onto your object if you want to make your objects look more realistic.
The video also covers a technique I came up with a long time ago to mimic the movement of cloth. It's not perfect but you guys might find it useful for your animations!
Cortosis - Scoring Action by Kevin MacLeod is licensed under a Creative Commons Attribution license
Source | Artist
15 November 2017Víctor Paredes
Although this is an old idea of Víctor Paredes, that he used in a couple projects, it's still relevant now.
18 February 2018Jared Hundley
Working with After Effects, Photoshop, and Illustrator, composite our character together with some scene assets and effects. We also add sound effects cuz their are sweet.
PROJECT FILES: http://www.jaredhundley.com/downloads/
3 December 2017ShoNuff93
This one is pretty easy to do. Draw a bubble add some text, hide it, reveal it, hide it again! Simple enough but just in case you wanted to add a touch of movement to thought bubbles I thought I'd add that too.
Plus, I got over using curve profiles a bit. It's a tool that many of you have probably never heard of or used but it's really pretty cool so check it out!
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