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Found 7 results for oneswww.animestudiotutor.com/shared_files?id=78
25 September 2013 admin
In this example file, the main object's colour is changed with the bones. (Red, Green and Blue)
www.animestudiotutor.com/shared_files?id=40
1 August 2013 admin
*Anime Studio 9.2+ required.
As we can't yet use the 'Animated Layer Order' with smart bones, the work around is to control the layers with their Z-axis setting. In the two examples provided you will see how one smart bone moves a layer to the back or front.
The setup:
Frame 0 of the Mainline in the smart bone action (X: +0.001)
Frame 1 in the positive action of the smart bone for the layer that you need to control. (X: +0.001)
Frame 1 in the reverse action (X: -0.001)
www.animestudiotutor.com/shared_files?id=356
7 April 2017 admin
The bones in the wings have their angles set by the 'master' bone.
www.animestudiotutor.com/shared_files?id=31
13 June 2013 jormer
Robo-c2 and Bones Actions in the Body and Face
www.animestudiotutor.com/shared_files?id=281
14 March 2016 lillyleaf
Based off: https://www.youtube.com/watch?v=-GiF2ctpQYA
For those who have trouble rigging an arm
Done without smartbones or patches....
www.animestudiotutor.com/shared_files?id=30
12 June 2013 jormer
Zombie head and bones actions in the face
www.animestudiotutor.com/shared_files?id=123
16 July 2014 benjpta
'Bones' is created using Anime Studio Pro 10. I used noise properties, smart bones, bone dynamics, actions, perspective shadow properties, and a little help from my dog, Guia, and a bunch of rubber bones. Sounds are all created with my mouth, recorded and edited in Audacity.
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