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Found 4 results for rag dollhttps://www.animestudiotutor.com/bones/rag_doll_physics_on_a_character/
14 October 2018ShoNuff93
This is another physics-based tutorial in which you learn how to add physics to your character inside of an animation. You need to have the pro version of Anime Studio pro (at least version 9 I think) or MOHO 12 pro in order to use the built in physic engine.
This tutorial is easy to use but the results can vary widely due to the fact that physics animations just do what they want but that's the fun part! Playing with just a couple of settings can really change the outcome of your animations in just seconds. Sometimes they look great and sometimes they can be a twitchy mess. But if you looking for a fun easy way to automatically generate a character falling or have an object to explode, physics is the way to go!
Just play with it and have fun! Couple of things to REMEMBER, you need to have bone strength turned on for a rigged character to have physics applied to it. Also, while a character is being affected by physics you can NOT animate it! Pose your characters before and after physics is turned on!
https://www.animestudiotutor.com/physics/physics_tutorial/
4 June 2012Smith Micro Graphics
Tutorial showing the rag-doll physics in Anime Studio Pro 8
https://www.animestudiotutor.com/bones/smart_bone_rigging_in_as_9_pro/
1 October 2012Funksmaname
In this video Funksmaname shows how he set up a doll character rig in Anime Studio 9 Pro using the new Smart Bones
Anime Studio Forum Link
https://www.animestudiotutor.com/physics/how_to_use_physics_in_anime_studio/
14 May 2016ShoNuff93
Probably one of the least used, best kept secrets of Anime Studio is the EXTREMELY powerful physics engine that can be used to create animations! This tutorial just covers the basics of physics but only scratches the surface of what you can to with it!
You can create crumbling buildings, breaking glass, destructible environments and debris, impact objects like bowling pins, rag doll characters... the list of possibilities goes on and on!
It isn't used a lot from what I've seen but hopefully those of you who see this find this useful and start using it more and more! It is extremely fun to play around with and with the right imagination could be really useful in practical animations!
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