Found 10 results for reference layer
How To Use Reference Layers
How To Use Reference Layers - Anime Studio Tutorial
https://www.animestudiotutor.com/layers/how_to_use_reference_layers/
7 March 2016Bill Cass

Here is what could be the first in a series of tutorials about Anime Studio. I had some requests for this on an Anime Studio forum so I handled this subject specifically, but I could handle other topics too.


Mandalas
Mandalas - Anime Studio Tutorial
https://www.animestudiotutor.com/special_effects/mandalas/
9 December 2015AnimeStudioTutor

Learn how to create an animated mandala in Anime Studio Pro 11.

Using the new reference layer feature, it is now possible to create repeating kaleidoscope patterns that can be animated.


Switch Layer Dials
Switch Layer Dials - Anime Studio Tutorial
https://www.animestudiotutor.com/layers/switch_layer_dials/
20 July 2016ShoNuff93

I thought I'd make a video on how to make a smart bone action control switch layers. I also wanted to show a quick set up on making a smart bone dial that is set away from the character.

I should also mention if you want to make a visual reference smart bone you can just make it so it just controls a specific switch layer off to the side without linking it to another bone as well.
The reason I made the first example linked to the hand is so that in a busy scene, your control will always be near the hand!

My character was just getting too many switch layers in it so I'm in the process of creating a few of these switch layer controls and I thought I'd share as always!!! smile


How to create a mirror in Anime Studio
How to create a mirror in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/masking/how_to_create_a_mirror_in_anime_studio/
14 May 2016ShoNuff93

Just and short little tutorial on how to make a mirror image of a character in anime studio!


Animate A Light Saber In Anime Studio
Animate A Light Saber In Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/animation/animate_a_light_saber_in_anime_studio/
6 March 2016ShoNuff93

A very easy to do lightsaber animation tutorial done in Anime Studio 11. Using the stroke exposure tool makes this possible in minutes. If you are use Anime studio and are having trouble making a lightsaber, this might help!


Using frame by frame animation in Anime Studio
Using frame by frame animation in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/frame_by_frame/using_frame_by_frame_animation_in_anime_studio/
14 May 2016ShoNuff93

With the new addition to frame by frame animation layers in Anime Studio I thought I'd take a crack at making a tutorial on how to use it. As I'm also a newbie when it comes to using this new addition to the software I thought is was important to not speed up the process and "try" and talk through the process while I worked out what I was doing. It's makes for a long video but I think it helps describe some of the basic concepts of using this new layer type!

Frame by frame animation is AWESOME but it is also can be extremely time consuming! I advise anyone wanting to get into using the frame by frame option in AS to reference from amazing websites like http://flashfx.blogspot.com pinterest or deviantart to see how other animators processes! Oh and better yet, look right here on youtube for tutorials on traditional, hand drawn frame by frame tutorials. The concepts translate directly to AS so look around and see what you can find!


Fun with Physics
Fun with Physics - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/physics/fun_with_physics/
8 July 2012ShoNuff93

This is a tutorial on using physics in anime studio. It's in reference to to the dominoes tutorial I created earlier so view that for more info. This video was made to just show some of the features of the physics engine that's built into anime studio and inspire people to play with it more and come up with new ways of animating things.


Forward Walk Cycle II
Forward Walk Cycle II - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/bones/forward_walk_cycle_ii/
8 July 2012ShoNuff93

This is a revise video of how to make a forward facing character in anime studio. After seeing how Selgin used his walk ruler I realized that using reference points really helps out the animation. This looks much better than the original post.


Fighting Scene in Anime Studio
Fighting Scene in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/fighting_and_character_interaction_in_anime_studio/
20 July 2016ShoNuff93

This tutorial is not a how to create a specific fight sequence in Anime Studio but rather some tips, tricks and techniques that will allow you to create certain movements and interactions with more than one character.

It goes over using cycles to create jumping, perpetual motion, additive cycles, the use of onion skins to help make walking movements, hot to create a punch and reaction and using reference layers to create different depths for individual parts of each character.

Making a tutorial on creating an actual complete fight scene would take days if not weeks to cover everything so think of this as more of a tips video than anything else!

If you've never created a character in Anime Studio before I suggest you watch my tutorials for designing a character and the AT-AT walker to see how to rig a character and how to use target bones. The character design tutorial also covers how I make a face rig too!

If you're looking to make a much more complex type of fight scene, look up frame-by-frame animation and fight scenes on youtube. There are a few great tutorials on the subject and don't pass up the flash ones as the principal is the same!


Webinar: Animations in Anime Studio Pro 11
Webinar: Animations in Anime Studio Pro 11 - Anime Studio Webinar
https://www.animestudiotutor.com/introduction/webinar_animations_in_anime_studio_pro_11/
10 August 2015Smith Micro Graphics

Join Anime Studio Master Victor Paredes in this 1-hour webinar as he shows you how he creates animations using Anime Studio Pro 11. Victor will quickly walk you through the new frame-by-frame and reference layers features and share some exciting ways to put them to use. He will then show you how he creates animations using both bone rigged and frame-by-frame methods. Victor will then share some of his tricks on using other new features along with some non-standard techniques to get you thinking outside of the box. The webinar concludes with a Q&A session where your questions are answered.

The book that Victor refers to in the webinar is titled Elemental Magic: Volume 1 - The Art of Special Effects Animation by Joseph Gilland.

Another book that Victor recommends is The Animator's Survival Kit by Richard Williams.

*We apologize for the technical difficulties that occur in this webinar*


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