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Found 7 results for rigshttps://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics
Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.
Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.
The script can be found here
https://www.animestudiotutor.com/animation/preset_walk_animations/
5 December 2017Chuck Kenway
How to use animation from library to copy paste between rigs with same bone structure and names.
https://www.animestudiotutor.com/bones/bone_rigging_in_anime_studio/
2 March 2014Smith Micro Graphics
Three ways to rig a character in Anime Studio
https://www.animestudiotutor.com/bones/add_and_pin_bones/
1 October 2017mtbuck24
In this character rigging tutorial - we are going to be talking about the basics of the rigging tools - starting with the add bone tool. This is a tool you will frequently be using as you create your rigs.
https://www.animestudiotutor.com/bones/bone_strength/
1 October 2017McCoy Buck
In this tutorial of the character rigging basics we are going to talk about the bone strength tool and how it used and effects your rigs. This is a very powerful tool that can be used with both vectors and images.
Full course
https://www.animestudiotutor.com/bones/how_to_make_and_rig_an_at-at_in_anime_studio/
20 July 2016ShoNuff93
This is more of a test rather than a tutorial but I wanted to share the process of making and rigging a character with a technique that introduced to me on the Anime Studio Pro facebook page on a post by Paul McGrath. In it, he shared a tutorial about rigging a character so that when you move a part of the body, the body itself will move. It was made by Alexander Ptichkin ( I think thats his name) but it is in Russian so I couldn't understand. Victor Paredes of course came to the rescue and post a response on how he thought this might be done! So this is really just a test rig I had to make because I was so hype about trying the it out! As always there are probably a couple to tips and tricks that might help you guys and gals create your rigs a little faster so you can get to the fun part of bringing you art to life!!!!!
https://www.animestudiotutor.com/bones/character_rigging_using_smart_bones_webinar/
1 October 2012Smith Micro Graphics
In this 1-hour webinar Victor Parades will show you how his workflow for character rigging has improved with the new features of Anime Studio Pro 9. Using Smart Bones, Victor will demonstrate how to set up very simple bone rigging to complex simulated 3D rigs which would have been impossible in previous versions. Watch this professional artist at work and gain a valuable insight into his workflow.
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