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Found 5 results for selgin
Walk Cycle (Selgin Technique)
Walk Cycle (Selgin Technique) - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/animation/walk_cycle_selgins_technique/
17 June 2012Funksmaname

Showing a very basic rig, building a basic walk cycle, and how to make a plethora of walks using Selgin's revolutionary (quite literally :P) backwards foot locking technique. I also quickly go over how to reproduce the 'la linea' look.

Read more about it here in Selgin's post:
http://www.lostmarble.com/forum/viewtopic.php?t=14166

How to achieve this look (intersecting solid line) tutorial:
http://www.lostmarble.com/forum/viewtopic.php?t=17193&highlight=linea


Forward Walk Cycle II
Forward Walk Cycle II - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/bones/forward_walk_cycle_ii/
8 July 2012ShoNuff93

This is a revise video of how to make a forward facing character in anime studio. After seeing how Selgin used his walk ruler I realized that using reference points really helps out the animation. This looks much better than the original post.


Walk Cycle
Walk Cycle - Anime Studio 7 Pro Tutorial
https://www.animestudiotutor.com/bones/walk_cycle/
8 July 2012ShoNuff93

This is a video tutorial on how to make a simple walk cycle in anime studio with the characters provided. This is a variation of anime studio users Selgin and Funksmaname's techniques. Their techniques are MUCH more finely tuned and work better than this technique but this if for beginners like me that don't know that much about bone locking or the use of scripts yet. I highly recommend watching their videos after getting these basic steps down to enhance your walk cycles!


Shape Stacking pt 3
Shape Stacking pt 3 - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname

This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)

I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.

for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342


Webinar: Speed Up Your Workflow
Webinar: Speed Up Your Workflow - Anime Studio Pro 8 Webinar
https://www.animestudiotutor.com/introduction/webinar_speed_up_your_workflow/
24 June 2012Smith Micro Graphics

Join Victor Paredes as he shares with you his special techniques and tips to speed up your workflow in Anime Studio. See the various ways he creates walk cycles - one of the biggest challenges in animation. Learn how to improve head rotations in your animations as he discusses easy tracing tips, drawing for animation, using symmetry within Anime Studio, and how to use blend morphs effectively. In addition, Victor will share his insights on rigging soft shapes and show you how he brings his characters to life.

The supporting file contains the walk ruler.


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