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Found 4 results for set origin
Set Origin - Free Tool for Moho Pro by Mynd
Set Origin - Free Tool for Moho Pro by Mynd - Moho (Anime Studio) Script
https://www.animestudiotutor.com/lua_scripts/set_origin_-_free_tool_for_moho_pro_by_mynd/
20 June 2018Mynd SK

Change the origin of multiple layers in one go.

Idea and Management: Mynd
Coding: Mitchel Soltys.

If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk


Animating Gears With Physics
Animating Gears With Physics - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/physics/animating_gears_with_physics/
8 April 2012AnimeStudioTutor

Using the physics in Anime Studio we can rotate all the gears automatically with ease. One gear is set as a motor and the others are set to 'pivot on origin'.


Curve Profile
Curve Profile - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/drawing/curve_profile/
17 June 2012Funksmaname

A couple of uses for the Curve profile tool...
Discuss here: http://www.kelleytown.com/forum/animators/topic.asp?TOPIC_ID=811

The reason the shape moved so much when i moved that point was because it was the first point I drew when creating the shape - so it uses this shape origin as the starting point for wrapping the profile. Moving other points causes much less warping


3D buildings in Anime Studio Pro or MOHO pro 12
3D buildings in Anime Studio Pro or MOHO pro 12 - Moho Pro Tutorial
https://www.animestudiotutor.com/3d_content/3d_buildings_in_anime_studio_pro_or_moho_pro_12/
14 October 2018ShoNuff93

Hey everyone! I've been getting a lot of requests for backgrounds and a friend recently asked me about making one that has a city street with buildings. I thought it was a great idea but also started wondering if I could make it 3D so I could create a lot of different angles for the same scene.
I found that I could pretty easily and this is the result. Now this tutorial shows you how to make VERY simple buildings but given time you could make the buildings and the scene a lot more detailed with a lot more depth but I think following this tutorial will give you a basic understanding of how it works and how to organize your layers.
Yes, there are other tools to create 3D objects in Anime Studio/MOHO as well but I feel like this is the best way to understand X,Y, Z coordinates and it allows you to add details you otherwise couldn't with extrusion and beveling tools.
If you'd like to help support this channel and also get characters and artwork for your animations, check out my Patreon channel at https://www.patreon.com/poptoogi
I also wanted to give a big shout out to Justin Allen, a fellow animator who's own tutorial really helped me out by showing me how to align origin points (rotation points) so that I could easily turn and place walls making this tutorial infinitely more easy to do! He's got a great channel on youtube with awesome cartoons and amazing tutorials so check him out.


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