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Found 46 results for show
Webinar: Physics
Webinar: Physics - Anime Studio 8 Pro Webinar
https://www.animestudiotutor.com/physics/webinar_physics/
24 June 2012 Smith Micro Graphics

Expand your animation toolset and increase your physics simulation skills by joining Jason Cozy in this one-hour webinar where he will show you the basics of setting up a physics simulation in Anime Studio Pro. Jason will then walk you through each of the parameters and give a demonstration of each function. He will also show you how physics simulations work with bones before we wrap up the hour with a question and answer session.


Webinar: Anime Studio 11 New Features
Webinar: Anime Studio 11 New Features - Anime Studio Webinar
https://www.animestudiotutor.com/introduction/webinar_anime_studio_11_new_features/
14 June 2015 Smith Micro Graphics

Get a look at the exciting new features in Anime Studio 11 in this 1-hour webinar presented by Mike Clifton, and Jason Cozy of the Anime Studio Team. Mike will show you how you can now do frame by frame animation in Anime Studio! He will also show you workflow game changers such as Layer Referencing, Animated Bone Targets and Animated Bone Parenting and when you can use them. See how changing the layer order of shapes in a single vector layer over time is now easy and how you can now flip a bone mid-animation allowing you to change an effect at any time. See all of this and more! The webinar concludes with a Q & A session where your questions will be answered.


Tip 8 Shape Ordering
Tip 8 Shape Ordering - Anime Studio Tip
https://www.animestudiotutor.com/tips/tip_8_shape_ordering/
11 October 2015 McCoy Buck

In this quick tip McCoy takes you through Anime Studio Pro 11 to show you how to order shapes!


Tip 7 Holes In Shapes
Tip 7 Holes In Shapes - Anime Studio Tip
https://www.animestudiotutor.com/tips/tip_7_holes_in_shapes/
11 October 2015 McCoy Buck

In this quick tip McCoy takes you through Anime Studio Pro 11 to show you how to make holes in your shapes using 3 different examples!


Masking Basics: Hide All
Masking Basics: Hide All - Anime Studio Tutorial
https://www.animestudiotutor.com/masking/masking_basics_hide_all/
21 February 2014 AnimeStudioTutor

Basic introduction to masking in Anime Studio. The 'Hide all' setting removes everything from the group and only shows what has been masked out. (This is the most common option when using layer masking).


Hovering and Floating Effect
Hovering and Floating Effect - Anime Studio 8 Pro Tutorial
https://www.animestudiotutor.com/bones/hovering_and_floating_effect/
8 July 2012 ShoNuff93

This video is to show anime studio users how to make objects hover in just a few quick steps. This technique can be used for a variety of objects. UFO's, superhero's elemental effects ect


Hide Points in Anime Studio
Hide Points in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/drawing/hide_points_in_anime_studio/
2 March 2014 Smith Micro Graphics

How to hide points in Anime Studio Debut and Pro 10


Minecraft Style Blocks
Minecraft Style Blocks - Anime Studio Tutorial
https://www.animestudiotutor.com/3d_content/minecraft_style_blocks/
10 February 2013 AnimeStudioTutor

This tutorial will show you how to create a 3D Minecraft style block in Anime Studio using a simple 16x16 pixel image.


Drawing Cat Lady Part 1 head
Drawing Cat Lady Part 1 head - Anime Studio Tutorial
https://www.animestudiotutor.com/animation/drawing_cat_lady_part_1_head/
1 February 2015 Big Chicken Animation

McCoy brings us this new set of tutorials to show how he uses Anime Studio to create his animations.

Download the free supporting files here

Next Part 2


Fun with Physics
Fun with Physics - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/physics/fun_with_physics/
8 July 2012 ShoNuff93

This is a tutorial on using physics in anime studio. It's in reference to to the dominoes tutorial I created earlier so view that for more info. This video was made to just show some of the features of the physics engine that's built into anime studio and inspire people to play with it more and come up with new ways of animating things.


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