SearchFound 6 results for squash
1 May 2019mtbuck24
In this How to Animate we are going to talk about how to create a squash and stretch with our basic ball animations. In this video we cover:
- Squash and Stretch
2 March 2014Smith Micro Graphics
Using the new bone constraints in Anime Studio Pro 10
16 April 2017Troy Picou
In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.
Part 1 | Part 2
20 March 2014Smith Micro Graphics
Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.
Update: The supporting documents contains the final rigged guitar playing character.
16 April 2016mtbuck24
Apply principles of animation with ease with Anime Studio's bone dynamics
Part 1: Ik stretching - squash and stretch
Join the Facebook group
Music by: bensound.com
Follow Mike on Facebook
Follow Mike on Tumblr
Follow me on Gumroad
19 June 2012crowquill66
Correction: "I keep calling the mouth one shape, but really it's one object... they are separate shapes connected or joined shapes. The mouth object sits on only one layer." jg
A quick explanation of how I set up a character in Anime
Studio Pro 7 and animate them using point level animation. A great way to add stretch and squash to your characters.
If you find this explanation helpful then please comment so that I know to make more. I could also make some more detailed tutorials.
Thank you for watching.=)
You can see the finished cartoon here:
Showing tutorials 1 to 6 of 6