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Found 46 results for timehttps://www.animestudiotutor.com/bones/remapping_time_using_smart_bones/
15 November 2017Víctor Paredes
Although this is an old idea of Víctor Paredes, that he used in a couple projects, it's still relevant now.
https://www.animestudiotutor.com/accessing_content/real_time_media_connection/
4 June 2012Smith Micro Graphics
Real Time Media Connection automatically updates image, movie and audio files in your imported Anime Studio files when edited in an external program, allowing you to make the necessary changes on the fly.
https://www.animestudiotutor.com/bones/how_to_make_eyes_automatically_follow_an_object/
28 April 2019ShoNuff93
Hey, what's up, everyone. So this tutorial is really, really simple but it also is really useful and could potentially save you a LOT of time when it comes to having your characters make eye contact or look at moving objects in general.
The tutorial teaches you how to create a simple eye rig and use the targeting function to have the pupils look directly at an object at all times.
It only takes a minute or two if you construct and again it will save you a lot of time so you don't have to keep keyframing eye positions! If you have any questions, suggestions or concerns, leave a comment down below!
If you'd like to help the channel you can check out more of my videos or suffer through and watch an ad (every little bit helps
https://www.animestudiotutor.com/drawing/moho_12_character_design_part_3/
16 April 2017Troy Picou
In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.
Part 1 | Part 2
https://www.animestudiotutor.com/lua_scripts/smart_bone_helper_script/
16 September 2012Funksmaname
Smart Bone helper script by Ramón López
You never realised how much time you were wasting before you tried these scripts!
For file links and more in depth installation notes, please visit the discussion here:
http://www.lostmarble.com/forum...
https://www.animestudiotutor.com/animation/animate_a_body_turn_in_anime_studio/
6 March 2016ShoNuff93
I KNOW! Over an HOUR for a tutorial? I must be smoking something right? Well, this is actually trimmed down! I could have made the artwork and just made a basic turn but I wanted to go into detail on how I created a body turn from the very start. I personally think it is important to show the whole process because for one, it can give you a sense of how much time it might take and two, it's easier to share little tips and tricks I've learned while using this program. So many times I watch tutorials that are so good but leave out little tid bits or leave out problems they encounter which, if shared would have saved me tons of time.
..read more
https://www.animestudiotutor.com/masking/back_to_the_future_effect_in_moho/
28 April 2019ShoNuff93
Hey everyone! So as the video says, I was taking WAY too long to create a cartoon intro for this video so I thought I'd better just split it up and show you the whole animation later. However, I don't want to have such a huge gap in time between uploads so I needed to put something up so I just did this first part showing you a couple of special effects on the car before it time jumps. This is just part one, showing a kind of electrical flame burst at the front of the car and then some cool trace lightning effect. It's just part one of the tutorials and I'll be making another one showing you how I make the car disappear, some spark effects and how to make a fire trail left by the tires.
You need pro versions of the program to use particles and whatnot so just be aware!
https://www.animestudiotutor.com/interface/how_to_use_actions_to_speed_up_your_animating_work/
3 December 2017ShoNuff93
This tutorial might be a little confusing because I ramble and I don't edit my videos much so bare with me because this one can REALLY, REALLY help you speed up you animation workflow! Actions have been a part of MOHO/Anime Studio for a long time but I'm kinda slow so I didn't really recognize the power they have and how helpful they will be to anyone learning how to use these programs.
Actions are small (but can be very long and complex) animations that you can save and reuse throughout your animations. They can be tricky to learn but once you do, you'll use them all the time!
Hopefully, I explained it well enough but I'm just getting use to using them as well but if you have questions, just ask in a comment down below. You can also check for other tutorials on youtube that explain actions or go to the MOHO Pro 12 facebook page or SmithMicro official forum if I can't help! In any case, it's something worth knowing!
https://www.animestudiotutor.com/introduction/webinar_anime_studio_11_new_features/
14 June 2015Smith Micro Graphics
Get a look at the exciting new features in Anime Studio 11 in this 1-hour webinar presented by Mike Clifton, and Jason Cozy of the Anime Studio Team. Mike will show you how you can now do frame by frame animation in Anime Studio! He will also show you workflow game changers such as Layer Referencing, Animated Bone Targets and Animated Bone Parenting and when you can use them. See how changing the layer order of shapes in a single vector layer over time is now easy and how you can now flip a bone mid-animation allowing you to change an effect at any time. See all of this and more! The webinar concludes with a Q & A session where your questions will be answered.
https://www.animestudiotutor.com/lua_scripts/wave_script_-_displace_time/
13 August 2017dkwroot
A new update to the wave script.
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