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Found 25 results for 3Dwww.animestudiotutor.com/shared_files?id=20
7 June 2013 admin
A D Earth made in Anime Studio Pro 9 using a D layer in the lathe setting
Earth texture link
www.animestudiotutor.com/shared_files?id=233
7 October 2015 admin
Made in Anime Studio Pro 11.1 only using layers.
There are 3 colour styles
A smart bone is used to control layer order - so you can view the car from behind.
The windows are semi-transparent, so if the view is too high, then the inside of the car will be visible, but as there are no seats this may be unwanted.
www.animestudiotutor.com/shared_files?id=7
3 May 2013 admin
The car drives down a basic D city. The camera moves along from a sky view.
A small animation has been added to the timeline, but further scenes can be easily created with this setup.
The buildings are kept simple to help with render time.
This setup could be used when directing or creating storyboards.
www.animestudiotutor.com/shared_files?id=126
25 July 2014 admin
Using bones I move points so that objects appear D.
In this example, the two vanishing points are moved with one master bones. Other bones are linked to these bones and move in relation automatically once set.
Move the master bone in frame 1 to see this working.
Click on the other bones, then view their bone constraints and note the settings in 'position control bone'. The values range from 0 (closest to camera) to 1 (next to master)
www.animestudiotutor.com/shared_files?id=362
16 April 2017 admin
A looping pattern is first designed and rendered as a movie
This movie is then applied as a texture to a D layer
The texture is moved over a few frames to add motion.
www.animestudiotutor.com/shared_files?id=11
3 May 2013 admin
A D skip created using vector layers
This was used for a logo design but could be re-used for something else
www.animestudiotutor.com/shared_files?id=223
15 September 2015 admin
Made using D layers in Anime Studio Pro 11.1
A version for Anime Studio Pro 9 is also included.
Included are also two small renders that show single and multi-core renders. (Multi-core creates problems)
www.animestudiotutor.com/shared_files?id=753
12 June 2021 tintoretto7
d model made with cinema4d with mapping, imported in moho for rotation thanks to smart bones
www.animestudiotutor.com/shared_files?id=6
3 May 2013 admin
D light bulb made 100% in Anime Studio
www.animestudiotutor.com/shared_files?id=124
25 July 2014 admin
Using bones I move points so that objects appear D.
In this example, the single vanishing point is moved. Other bones are linked to this bone and move in relation automatically once set.
Move the master bone in frame 1 to see this working.
Using the bone select tool, click on the other bones, then view their bone constraints and note the settings in 'position control bone'. The values range from 0 (closest to camera) to 1 (next to master)
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