Search Shared FilesFound 12 results for physics
3 May 2013 admin
These gears are moved using the physics engine.
Anime Studio Tutorial: Animating Gears With Physics
6 June 2013 admin
The main wheel is rotated with the physics engine which then moves the other parts.
Tutorial: Moving A Pump With Physics
27 June 2017 admin
All the layers are in a group with the physics option on.
The bone layer has 'Pivot on origin' selected in its physics settings.
Using the 'Bone Physics' tool whilst on frame 0, and with the bone layer selected, select the last bone in the chain, then select 'lock tip' from the top menu.
23 February 2022 macdonut
The original filename for this animation was bots.mp4, but youtube wouldn't allow it to be uploaded!!! I changed the filename to robots.mp4 and problem solved.
Made in Moho Pro 13.5, incorporating a simple transition effect and also some physics, delaying the start of the physics by using the Nudge Physics dialogue found under the animation menu.
15 November 2016 admin
Created in Moho Pro 12.2
It uses 3D layers and the physics engine.
As Moho can only animate the physics on one layer, a 'nudge' is used on each layer at the correct time to give the illusion that the animation flows.
This file was shared to help with the Nov 2016 competition.
14 October 2017 admin
The snow gradually gathers on the window.
Created using particles and physics in Moho Pro 12.
Notes: The window is divided into four. Each contains snow shapes that fall with physics, a control layer to stop them bouncing, the ledge to gather them on and a bottom layer to stop strays.
There are also two snow particles layers to add to the effect.
21 April 2016 admin
An effect that looks like wind using the physics engine in Anime Studio.
It uses a layer that has a force field effect applied which is turned up during the animation.
16 February 2015 admin
Three layers, all in physics group.
Anime Studio moves the slider with the power of the motor!
19 April 2016 admin
The animation was done automatically by Anime Studio's physics engine.
The worm was just dropped into the 'acid/water' and the program did the rest.
The worm is in a bone layer, and the water uses the force field setting.
(No real worms were harmed in the making of this)
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