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Found 2 results for vanishing points

Pseudo 3D with 2 point perspective
Pseudo 3D with 2 point perspective
www.animestudiotutor.com/shared_files?id=126
25 July 2014 admin

Using bones I move points so that objects appear 3D.

In this example, the two vanishing points are moved with one master bones. Other bones are linked to these bones and move in relation automatically once set.

Move the master bone in frame 1 to see this working.

Click on the other bones, then view their bone constraints and note the settings in 'position control bone'. The values range from 0 (closest to camera) to 1 (next to master)


Pseudo 3D with 1 point perspective
Pseudo 3D with 1 point perspective
www.animestudiotutor.com/shared_files?id=124
25 July 2014 admin

Using bones I move points so that objects appear 3D.

In this example, the single vanishing point is moved. Other bones are linked to this bone and move in relation automatically once set.

Move the master bone in frame 1 to see this working.

Using the bone select tool, click on the other bones, then view their bone constraints and note the settings in 'position control bone'. The values range from 0 (closest to camera) to 1 (next to master)


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