Search Shared FilesFound 18 results for walk
21 September 2014 chasethepassion
I am learning about different kind of walk cycle. The most difficult is front walk, forwarding walk cycle, back walk cycle. So I made this file and yeah... it's not perfect but hope some newbie like me learning something. Hope you don't mind my bad English grammar. Thank you
25 April 2017 shakawa
Donkey + ali baba (walk cycle)
If anyone wants to study timeline keys
17 June 2018 mswaan
An old bear from the Saturday Morning Cartoons needs a new walk cycle.
30 June 2018 sketchysquirrel
This is a parody of the Ministry of Silly Walks by Monty Python.
I really wanted to see if I could create a character with a 360-degree walk cycle, here is what I came up with.
10 June 2018 admin
Dynamic bones were used for the head, hat, mustache and arms.
This was created using very few keypoints thanks to the 'additive cycle' feature in the loops:
The rig is setup so the body moves with the legs.
(The bones that control the position of the body are hidden in the file)
The character's body will remain aligned halfway between the two feet. The two main bones that make this work:
B2_2 – Targets his left foot B5, max IK stretching set to 10000.
B3_2 – Half way along B2_2 and parented. Angle control set to -1 of B2_2 [could use Independent angle]. B1 (main body) parented to this bone
30 June 2018 causeway
Notice my Pirate disintegrates as he hits the water. All the separate pieces were Layer bound not Flexi.. I thought of fixing it but decided falling apart was quite fun. Am no good at walks. Notice how he minces in one shot, hobbles in another and strides in another,,, wouldn't think it was the same bloke. Oh well back to the drawing board. So many mistakes. Held the flash too long for a start.. Lots more animation needed (Octopus) but no time. Animating to a deadline is like sex. There is always that hurry at the end.
8 June 2013 aogo
11 May 2015 kukukuk
Quick character rig.
Not finished, so smart bones etc should be added.
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